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Millennial Entrepreneurs: America’s Best or Worst Entrepreneurial Generation?

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Millennial Entrepreneurs: America's Best or Worst Entrepreneurial Generation?

Millennial Entrepreneurs: America’s Best or Worst Entrepreneurial Generation?

Deciding to put it all on the line as an entrepreneur is a complex decision that depends on many variables. It’s a psychological decision. It’s a financial decision. It’s a decision based on the perception of risks and the potential payoff. It’s a family and societal decision: is it better to just toe the line to ensure a steady family income, or will there be no support in the event of failure?

Strictly by definition, every generation is different. We’re shaped by the culture, technology, values, and events of our times, and it is constantly in flux. This relates to something as nuanced as entrepreneurship, as it is highly dependent on people’s attitudes and the financial opportunity of the time.

Millennials, many born in the 1980s, are entering their prime years for entrepreneurship right now. Today’s infographic compiles some of the statistics and attitudes on millennials regarding starting a business.

It turns out that the data points both ways.

Millennials could be the best entrepreneurial generation based mainly on education and technology. The millennials are the most educated generation, and many are taking MBAs as well as taking entrepreneurship courses. Further, the technology of today allows companies to startup especially in areas of technology for very little capital.

Millennials could also be a lost entrepreneurial generation based on their personal finances and lack of employment experience or participation. The average amount of outstanding loans is growing for young people, and median wealth for young people is going down, not up. Even worse, many millennials still have trouble getting jobs. Labour force participation for people aged 16-24 dropped from 66% to 55% over the last 20 years. There’s also less entrepreneurs aged 20-34 today than in previous years. In 1996, 35% of people in that group were entrepreneurs. Today it is 23%.

As a positive caveat, technology has allowed more young entrepreneurs than every before to amass great amounts of wealth through startups such as Facebook, Snapchat, and other tech businesses.

Original graphic from: State of Entrepreneurship 2015

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Gaming

Charting Grand Theft Auto: GTA’s Budget and Revenues

Dive into the GTA budget through the years, with GTA VI set to be the most expensive video game of all time.

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A cropped chart comparing the GTA budget and revenue across three game titles.

Charting Grand Theft Auto: GTA’s Budget and Revenues

Over 10 years since the launch of Grand Theft Auto V (GTA V), the second most-sold video game in history, Rockstar Games has announced its sequel GTA VI will be “coming 2025.”

As the anticipation only grows for this next big entry in the franchise, we take a look at the GTA budget through the years. How much have the last two games cost to make, how much have they earned, and how do they compare with the latest entry?

Data for this visualization comes from Statista, TweakTown, and Twitch Metrics.

How Much Has GTA VI Cost to Make?

The GTA franchise has grown enormously in scale from humble beginnings as a top-down, 2D video game in 1997. Fifteen installments later, the upcoming release, GTA VI, is estimated to be the most expensive video game to be made yet.

Here’s a look at how much GTA VI and the last two major releases cost, and how much revenue they’ve earned as of August 2023.

YearTitleProduction Costs ($)Revenue ($)Copies Sold
2025 (est.)GTA VI$2B (rumored)N/AN/A
2013GTA V $265M$7.7B185M
2008GTA IV$100M$2B25M

In 2008, GTA IV cost around $100 million—already a budget that rivalled big Hollywood releases. However with 25 million copies sold, the game earned nearly $2 billion—a five-fold return on its production cost.

Five years later, GTA V (2013) cost more than $200 million to make—twice GTA IV’s budget. A decade after its release, GTA V has generated close to $8 billion, with hundreds of millions in annual revenue from subscriptions and in-game purchases—a model that its successor is sure to follow.

In fact, subscription fees and in-game purchases represented 78% of Take-Two Interactive’s (parent of GTA developer Rockstar Games) revenues in 2023.

Analysts estimate the to-be-released GTA VI’s costs at $2 billion, including marketing and other expenses. A massive open-world (set in the Miami-inspired “Vice City”), cutting edge graphics, and a reportedly brand-new game engine are all reasons for the game’s outsized budget.

For comparison, the current most expensive games to have been made include Red Dead Redemption 2 (also by Rockstar) and Star Citizen, both reportedly with a $500 million budget.

Meanwhile, Take-Two Interactive shares are up more than 50% for the year.

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