Technology
Visualized: Where 5G Will Change The World
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Where 5G Will Change The World
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We’re on the cusp of a 5G revolution.
Whereas 4G brought us the network speeds necessary for online apps and mobile-streaming, 5G represents a monumental leap forward. Beyond the improvements to our existing ecosystem of devices—more speed and better stability—researchers believe that 5G can serve as the underpinning for fully-connected industries and cities.
Change doesn’t happen overnight, and for us to experience 5G’s true potential, we’ll need to be patient. In light of this, today’s infographic from Raconteur visualizes the forecasted impact of 5G to help us identify the countries and industries that will most effectively leverage its power.
5G-Empowered Industries
5G networks are expected to generate $13.2 trillion in global sales activity by 2035. To make this easier to digest, here are the five industries which stand to benefit the most.
Rank | Industry | Sales ($B) | Share of Industry Sales (%) |
---|---|---|---|
#1 | Manufacturing | $4,687 | 5.4% |
#2 | Information and Communication | $1,569 | 10.7% |
#3 | Wholesale and Retail Sales | $1,198 | 5.1% |
#4 | Public Services | $985 | 6.3% |
#5 | Construction | $731 | 4.3% |
Let’s focus on manufacturing, an industry which is expected to see a massive $4.6 trillion in 5G-enabled sales.
Efficiency is the name of the game here, and researchers predict that this technology will allow for the world’s first “smart factories”. Such factories would leverage the faster speed and reliability of 5G networks to eliminate cabled connections, improve automated processes, and most importantly, gather more data.
Combined with machine learning algorithms, this data can help companies predict when expensive equipment is about to fail, reducing the likelihood of expensive downtime.
– AT&T Business Editorial
Robots won’t be the only ones to benefit, however. While today’s factories may be lined with machines, humans are still required to be onsite for troubleshooting when issues arise. Some processes may also be too intricate to be effectively automated, thus requiring a human’s touch.
With the lower latencies (shorter delay) boasted by 5G networks, virtual and augmented reality devices can become reliable enough for use in high precision work. This exciting development has the potential to greatly increase a human worker’s productivity, as well as allow them to work in closer harmony with robots.
In fact, such technologies are already being used on factory floors.
Leading The Way
Developing 5G networks and implementing them into the many industries of the global economy is a massive undertaking, and just seven countries are expected to account for 79% of all 5G-related investment.
By 2035, here’s how these countries are expected to rank.
Country | Share of Value Chain R&D and Capital Expenditure | 5G-enabled Output ($B) | 5G-enabled Employment (million people) |
---|---|---|---|
🇺🇸 United States | 26.7% | $786 | 2.8 |
🇨🇳 China | 25.5% | $1,130 | 10.9 |
🇯🇵 Japan | 12.4% | $406 | 2.3 |
🇩🇪 Germany | 3.9% | $171 | 0.7 |
🇫🇷 France | 3.9% | $124 | 1.5 |
🇬🇧 United Kingdom | 3.8% | $114 | 0.5 |
🇰🇷 South Korea | 2.9% | $128 | 0.7 |
Incidentally, these seven nations are also some of the world’s most innovative economies.
Let’s take a closer look at the two biggest players in 5G development.
United States
It’s not a surprise to see the U.S. on top in terms of 5G investment, though it seems the country is in a peculiar position. China is right on their heels in terms of investment, and is even forecasted to surpass them in 5G-enabled output and employment.
Chinese tech giant Huawei is likely a factor behind these numbers. The company—which America has no direct rival to—is currently the world’s largest manufacturer of telecommunications equipment.
Developments such as these have formed the general consensus that China is winning the “5G race”, but putting America down for a second place finish may be a mistake. With renowned tech hubs like Silicon Valley, the U.S. still leads the rest of the world in terms of patent activity and high-tech company density.
There will be a tendency to cast these developments as another sign that the United States is losing the race … [but] U.S. companies can dominate the applications and services that run over 5G.
– Adam Segal, Director, Council on Foreign Relations
Part of what makes 5G so special is its potential to be used across a wider variety of applications including autonomous vehicles and manufacturing. Perhaps it’s here where American tech firms can use their innovative capacity and software expertise to carve out an advantage.
China
Being the world’s largest manufacturer means China is well-positioned to leverage the power of 5G networks. With nearly 11 million 5G-enabled jobs and over $1.3 trillion in output by 2035, China’s estimates are magnitudes larger than the other countries on this list.
A reason why China is such a cost-efficient place to make things is its well-established network of suppliers, manufacturers, and distributors. All three of these sectors are likely to implement 5G networks for improved speed and efficiency.
China is no slouch when it comes to innovation, either. In terms of patent activity, it ranks second in the world. Shenzhen, once a small fishing village, has become China’s answer to Silicon Valley, and is home to domestic telecom giants like Huawei and ZTE Corporation.
Yet, China faces serious obstacles as it seeks to supply the rest of the world with 5G equipment. Huawei is the subject of U.S. sanctions over allegations of its dealings with Iran. Further skepticism arises from the company’s dubious ownership structure, reliance on state subsidies, and claims of espionage.
Huawei’s quest for dominance in the global telecommunications industry has involved tactics and practices that are antithetical to fair, healthy competition.
– Foreign Policy (magazine)
Regardless of the damage these controversies may cause, China shows no signs of slowing down. The country already holds bragging rights for the world’s largest 5G consumer network, and even claims to have begun research on 6G, an eventual successor to 5G.
The Waiting Game
It’s important to remember that the vast majority of 5G benefits are still years away.
Thus, this next generation of mobile networks can be thought of as an enabling technology—new innovations and complementary technologies will be needed to realize its full potential.
While today’s infographic paints an intuitive visualization of the 5G roadmap, only time will tell which industries and countries actually see the most benefits.
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Technology
Ranked: The Best-Selling Video Game Consoles of All Time
Video game consoles have changed drastically over the last 50 years. Here are some of the best-selling ones across the globe.

Ranked: The Best-Selling Video Game Consoles of All Time
In 1972, the first-ever commercially available home video game console hit the market—the Magnavox Odyssey. Players of the Odyssey had a choice between two built-in games that were stored directly in the device, and would use a joystick and dials as a controller.
Video game consoles have come a long way since then, and the console market has grown into a multi-billion dollar industry that’s expected to reach $72.67 billion in value by the end of 2022.
This graphic by Enrique Mendoza uses data from VGChartz to show the market leaders in the industry, by highlighting the top-selling video consoles of all time, as of May 8, 2022.
Nine Generations of Video Game Consoles
Before diving into the top-selling consoles, it’s worth taking a step back to touch on the evolution of home consoles to show how they’ve changed over the years.
We dug into the literature on the history of video game consoles, and found that most articles and blog posts on the topic cite nine different generations of devices.
Here’s a breakdown of each generation, and some of their most noteworthy systems:
1972: Gen One, Where it Began
Consoles in the first generation had pre-built games that were stored directly on the device. They include the Magnavox Odyssey and Atari’s Pong.
1976: Gen Two Emerges
In this generation, games were sold separately, rather than programmed into the device. Consoles of this gen include the Fairchild Channel F and the Atari 2600.
1983: Gen Three, the “8-bit Generation”
This era’s consoles typically had 8-bit processes which allowed for more advanced graphics for the time. A few notable consoles during this gen were the Sega SG-1000 and the Nintendo Famicom, released outside Japan as the Nintendo Entertainment System (NES).
1987: Gen Four Elevates Handheld Gaming
Home consoles were released with 16-bit systems, meaning that audio and graphics improved even more in this era. But an arguably bigger moment for this gen was the emergence of the Nintendo Game Boy.
1993: The 3D Start of Gen Five
This generation saw the move away from pixels and towards 3D polygons. Some consoles like the Sony PlayStation started using CD-ROMs instead of cartridges, which stored more data at a cheaper cost and changed the industry.
1998: Gen Six and the Internet
At the start of this generation, the three major players in the console space were Sony, Sega, and Nintendo. By the end, Sega would be replaced with Microsoft as it launched the Xbox and helped popularize online console gaming.
2005: HD Graphics and Motion Controls of Gen Seven
On one side of the market, Microsoft and Sony were competing with high-definition graphics, faster processers, and different forms (Blu-rays or DVDs). But Nintendo’s motion-sensing Nintendo Wii arguably defined this generation, and the handheld Nintendo DS swept the market as well.
2012: Gen Eight’s Modern Consoles
Consoles of this era started having increased connectivity and processing power, with full HD an expectation. It was also an extremely long generation, starting with Nintendo’s unsuccessful Wii U and ending with the ultra-successful Nintendo Switch, widely considered the first hybrid console with three different ways to play: TV mode, handheld mode, or tabletop mode.
2020: Gen Nine and Beyond
So far, this generation has brought upgraded graphics (up to 8K resolution), larger games, and game-streaming capabilities. Devices in this gen include the Xbox Series X/S and PlayStation 5, which both use solid state drives to increase speed and performance, while Nintendo has yet to introduce a 9th generation device.
The Best-Selling Game Consoles
The best-selling video game console of all time is Sony’s PlayStation 2 (PS2). More than 157 million systems have been sold around the world since its launch in March 2000.
Rank | Console | Manufacturer | Global lifetime sales (millions) |
---|---|---|---|
1 | PlayStation 2 (PS2) | Sony | 157.68 |
2 | Nintendo DS (DS) | Nintendo | 154.90 |
3 | Game Boy (GB) | Nintendo | 118.69 |
4 | PlayStation 4 (PS4) | Sony | 116.97 |
5 | Nintendo Switch (NS) | Nintendo | 107.21 |
6 | PlayStation (PS) | Sony | 102.50 |
7 | Nintendo Wii (Wii) | Nintendo | 101.64 |
8 | PlayStation 3 (PS3) | Sony | 87.41 |
9 | Xbox 360 (X360) | Microsoft | 85.8 |
10 | Game Boy Advance (GBA) | Nintendo | 81.51 |
11 | PlayStation Portable (PSP) | Sony | 81.09 |
12 | Nintendo 3DS (3DS) | Nintendo | 75.95 |
13 | Nintendo Entertainment System (NES) | Nintendo | 61.91 |
14 | Xbox One (XOne) | Microsoft | 50.57 |
15 | Super Nintendo Entertainment System (SNES) | Nintendo | 49.10 |
16 | Nintendo 64 (N64) | Nintendo | 32.93 |
17 | Sega Genesis (GEN) | Sega | 29.54 |
18 | Atari 2600 (2600) | Atari | 27.64 |
19 | Xbox (XB) | Microsoft | 24.65 |
20 | GameCube (GC) | Nintendo | 21.74 |
21 | PlayStation 5 (PS5) | Sony | 19.32 |
22 | PlayStation Vita (PSV) | Sony | 16.21 |
23 | Xbox Series X/S (XS) | Microsoft | 14.32 |
24 | Nintendo Wii U (WiiU) | Nintendo | 13.97 |
25 | GameGear (GG) | Sega | 10.62 |
26 | Sega Saturn (SAT) | Sega | 8.82 |
27 | Dreamcast (DC) | Sega | 8.20 |
28 | Atari 7800 (7800) | Atari | 4.30 |
Despite the fact the PS2’s been discontinued since 2013, no other gaming console has managed to top it—in fact, the next closest actively-sold consoles, the PS4 and Nintendo Switch, are each more than 40 million units behind.
One major factor for the PS2’s success was its built-in DVD player. At the time, DVD players were very expensive, and in many places a PS2 was a cheaper and effective alternative. It was also one of the first devices to be “backward compatible,” meaning users could play most of their PS1 games on the PS2. This meant players didn’t have to buy a whole new library of games when they made the switch to a PS2, and Sony could tap into its existing customer base.
But while Sony’s PS2 is the top-selling console on the list, Nintendo has more top-selling consoles on the list—almost half of the consoles on the list are manufactured by Nintendo (11), while only seven are made by Sony.
What Will it Take to Out-Sell the PS2?
As the PS4 has started taking a backseat to the PS5 in sales and promotion, the current most-likely contender for the best-selling console crown is the Nintendo Switch. Early in 2022, it was the fastest console to sell 100 million units.
With lots of hype around the possibilities of AR and VR, it’ll be interesting to see what new features come with the next generation of gaming consoles.
Will future devices ever beat the PS2’s record-breaking sales? Time will tell. But for now, the 22-year-old console continues to hold its well-earned spot at the top.
Technology
Visualizing The 50 Biggest Data Breaches From 2004–2021
In 2021, more than 5.9 billion user records were stolen. This graphic visualizes the 50 largest data breaches, by entity and sector, since 2004.

Visualizing The 50 Biggest Data Breaches From 2004–2021
As our world has become increasingly reliant on technology and data stored online, data breaches have become an omnipresent threat to users, businesses, and government agencies. In 2021, a new record was set with more than 5.9 billion user records stolen.
This graphic by Chimdi Nwosu visualizes the 50 largest data breaches since 2004, along with the sectors most impacted. Data was aggregated from company statements and news reports.
Understanding the Basics of Data Breaches
A data breach is an incident in which sensitive or confidential information is copied, transmitted or stolen by an unauthorized entity. This can occur as a result of malware attacks, payment card fraud, insider leaks, or unintended disclosure.
The targeted data is often customer PII (personally identifiable information), employee PII, intellectual property, corporate data or government agency data.
Date breaches can be perpetrated by lone hackers, organized cybercrime groups, or even national governments. Stolen information can then be used in other criminal enterprises such as identity theft, credit card fraud, or held for ransom payment.
Notable Data Breaches Since 2004
The largest data breach recorded occurred in 2013 when all three billion Yahoo accounts had their information compromised. In that cyberattack, the hackers were able to gather the personal information and passwords of users. While the full extent of the Yahoo data breach is still not fully realized, subsequent cybercrimes across the globe have been linked to the stolen information.
Here are the 50 largest data breaches by amount of user records stolen from 2004–2021.
Rank | Entity | Sector | Records Compromised | Year |
---|---|---|---|---|
1 | Yahoo | Web | 3.0B | 2013 |
2 | River City Media | Web | 1.4B | 2017 |
3 | Aadhaar | Government | 1.1B | 2018 |
4 | First American Corporation | Finance | 885M | 2019 |
5 | Spambot | Web | 711M | 2017 |
6 | Web | 700M | 2021 | |
7 | Tech | 533M | 2021 | |
8 | Yahoo | Web | 500M | 2014 |
9 | Marriott International | Retail | 500M | 2018 |
10 | Syniverse | Telecoms | 500M | 2021 |
11 | Web | 419M | 2019 | |
12 | Friend Finder Network | Web | 412M | 2016 |
13 | OxyData | Tech | 380M | 2019 |
14 | MySpace | Web | 360M | 2016 |
15 | Exactis | Data | 340M | 2018 |
16 | Tech | 330M | 2018 | |
17 | Airtel | Telecoms | 320M | 2019 |
18 | Indian citizens | Web | 275M | 2019 |
19 | Wattpad | Web | 270M | 2020 |
20 | Microsoft | Web | 250M | 2019 |
21 | Experian Brazil | Finance | 220M | 2021 |
22 | Chinese resume leak | Web | 202M | 2019 |
23 | Court Ventures | Finance | 200M | 2013 |
24 | Apollo | Tech | 200M | 2018 |
25 | Deep Root Analytics | Web | 198M | 2015 |
26 | Zynga | Gaming | 173M | 2019 |
27 | VK | Web | 171M | 2016 |
28 | Equifax | Finance | 163M | 2017 |
29 | Dubsmash | Web | 162M | 2019 |
30 | Massive American business hack | Finance | 160M | 2013 |
31 | MyFitnessPal | App | 150M | 2018 |
32 | Ebay | Web | 145M | 2014 |
33 | Canva | Web | 139M | 2019 |
34 | Heartland | Finance | 130M | 2009 |
35 | Nametests | App | 120M | 2018 |
36 | Tetrad | Finance | 120M | 2020 |
37 | Web | 117M | 2016 | |
38 | Pakistani mobile operators | Telecoms | 115M | 2020 |
39 | ElasticSearch | Tech | 108M | 2019 |
40 | Capital One | Finance | 106M | 2019 |
41 | Thailand visitors | Government | 106M | 2021 |
42 | Firebase | App | 100M | 2018 |
43 | Quora | Web | 100M | 2018 |
44 | Rambler.ru | Web | 98M | 2012 |
45 | TK / TJ Maxx | Retail | 94M | 2007 |
46 | MyHeritage | Web | 92M | 2018 |
47 | AOL | Web | 92M | 2004 |
48 | Dailymotion | Web | 85M | 2016 |
49 | Anthem | Health | 80M | 2015 |
50 | Sony Playstation Network | Gaming | 77M | 2011 |
The massive Yahoo hack accounted for roughly 30% of the 9.9 billion user records stolen from the Web sector—by far the most impacted sector. The next most-impacted sectors were Tech and Finance, with 2 billion and 1.6 billion records stolen, respectively.
Although these three sectors had the highest totals of user data lost, that doesn’t necessarily imply they have weaker security measures. Instead, it can probably be attributed to the sheer number of user records they compile.
Not all infamous data breaches are of a large scale. A smaller data breach in 2014 made headlines when Apple’s iCloud was hacked and the personal pictures of roughly 200 celebrities were disseminated across the internet. Although this highly targeted hack only affected a few hundred people, it highlighted how invasive and damaging data breaches can be to users.
The Cost of Data Breaches to Businesses
Every year data breaches cost businesses billions of dollars to prevent and contain, while also eroding consumer trust and potentially having an adverse effect on customer retention.
A 2021 IBM security report estimated that the average cost per data breach for companies in 2020 was $4.2 million, which represents a 10% increase from 2019. That increase is mainly attributed to the added security risk associated with having more people working remotely due to the COVID-19 pandemic.
Measures to Improve Data Security
Completely preventing data breaches is essentially impossible, as cybercrime enterprises are often persistent, dynamic, and sophisticated. Nevertheless, businesses can seek out innovative methods to prevent exposure of data and mitigate potential damages.
For example, after the iCloud attack in 2014, Apple began avidly encouraging users to adopt two-factor authentication in an effort to strengthen data security.
Regardless of the measures businesses take, the unfortunate reality is that data breaches are a cost of doing business in the modern world and will continue to be a concern to both companies and users.
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