Connect with us

Technology

Ranking the Top 100 Websites in the World

Published

on

Get this infographic as a poster (and save 15% by being a VC+ member)

View the full-resolution version of this visualization

The Richest People in Human History - Part 1

top 100 biggest websites preview

As a greater portion of the world begins to live more of their life online, the world’s top 100 websites continue to see explosive growth in their traffic numbers.

To claim even the 100th spot in this ranking, your website would need around 350 million visits in a single month. Using data from SimilarWeb, we’ve visually mapped out the top 100 biggest websites on the internet. Examining the ranking reveals a lot about how people around the world search for information, which services they use, and how they spend time online.

Note: This is a ranking of biggest websites, specifically. Brands that extend across platforms or serve the majority of their users through an app will not necessarily rank well on this list. As a result, you’ll notice the absence of companies like WeChat and Snapchat.

The Top 100 Websites

The 100 biggest websites generated a staggering 206 billion visits in June 2019. Google, YouTube, and Facebook took the top spots, followed by Baidu and Wikipedia. Below is the full ranking:

Global RankDomainMonthly visits (billions)ParentCountry
1Google.com60.49Alphabet Inc🇺🇸 United States
2Youtube.com 24.31Alphabet Inc🇺🇸 United States
3Facebook.com19.98Facebook, Inc🇺🇸 United States
4Baidu.com9.77Baidu, Inc🇨🇳 China
5Wikipedia.org4.69Wikimedia Foundation🇺🇸 United States
6Twitter.com3.92Twitter, Inc🇺🇸 United States
7Yahoo.com3.74Verizon Comm. Inc🇺🇸 United States
8pornhub.com3.36Mindgeek🇨🇦 Canada
9Instagram.com3.21Facebook, Inc🇺🇸 United States
10xvideos.com3.19WGCZ Holding🇨🇿 Czech Republic
11yandex.ru3.06Yandex🇷🇺 Russia
12ampproject.org2.76N/A🇺🇸 United States
13xnxx.com2.47WGCZ Holding🇨🇿 Czech Republic
14amazon.com2.41Amazon.com, Inc🇺🇸 United States
15live.com2.25Microsoft Corporation🇺🇸 United States
16vk.com2.16Mail.ru Group🇷🇺 Russia
17netflix.com1.81Netflix, Inc🇺🇸 United States
18qq.com1.76Tencent🇨🇳 China
19whatsapp.com1.76Facebook, Inc🇺🇸 United States
20mail.ru1.64Mail.ru Group🇷🇺 Russia
21Reddit.com1.55Advance Publications🇺🇸 United States
22yahoo.co.jp1.5Verizon Comm. Inc🇯🇵 Japan
23google.com.br1.38Alphabet Inc🇧🇷 Brazil
24bing.com1.32Microsoft Corporation🇺🇸 United States
25ok.ru1.08Mail.ru Group🇷🇺 Russia
26xhamster.com1.06Hammy Media Ltd🇨🇾 Cyprus
27sogou.com1Tencent, Sohu Inc🇨🇳 China
28ebay.com0.95eBay Inc🇺🇸 United States
29bit.ly0.95Spectrum Equity🇺🇸 United States
30twitch.tv0.91Amazon.com, Inc🇺🇸 United States
31linkedin.com0.91Microsoft Corporation🇺🇸 United States
32samsung.com0.89Samsung Group🇰🇷 South Korea
33sm.cn0.81Alibaba Group🇨🇳 China
34msn.com0.8Microsoft Corporation🇺🇸 United States
35office.com0.79Microsoft Corporation🇺🇸 United States
36globo.com0.74Grupo Globo🇧🇷 Brazil
37taobao.com0.74Alibaba Group🇨🇳 China
38pinterest.com0.74Pinterest, Inc🇺🇸 United States
39google.de0.73Alphabet Inc🇩🇪 Germany
40Microsoft.com0.72Microsoft Corporation🇺🇸 United States
41accuweather.com0.71AccuWeather Inc🇺🇸 United States
42naver.com0.64Naver Corporation🇰🇷 South Korea
43aliexpress.com0.64Alibaba Group🇨🇳 China
44fandom.com0.61Wikia Inc🇺🇸 United States
45quora.com0.58Quora Inc🇺🇸 United States
46github.com0.57Microsoft Corporation🇺🇸 United States
47imdb.com0.57Amazon.com, Inc🇺🇸 United States
48uol.com.br0.56Grupo Folha🇧🇷 Brazil
49docomo.ne.jp0.56Tata Teleservices🇯🇵 Japan
50youporn.com0.55Mindgeek🇨🇦 Canada
51bbc.co.uk0.55Public owned🇬🇧 United Kingdom
52microsoftonline.com0.55Unknown🏴 Unknown
53paypal.com0.53Paypal🇺🇸 United States
54google.fr0.53Alphabet Inc🇫🇷 France
55yidianzixun.com0.51Particle Inc🇨🇳 China
56wordpress.com0.51Automattic🇺🇸 United States
57news.google.com0.51Alphabet Inc🇺🇸 United States
58sohu.com0.51Sohu🇨🇳 China
59duckduckgo.com0.51Duck Duck Go, Inc🇺🇸 United States
60google.co.uk0.51Alphabet Inc🇬🇧 United Kingdom
6110086.cn0.5China Mobile🇨🇳 China
62iqiyi.com0.5Baidu, Inc🇨🇳 China
63booking.com0.5Booking Holdings🇺🇸 United States
64amazon.co.jp0.49Amazon.com, Inc🇯🇵 Japan
65cricbuzz.com0.49Times Internet🇮🇳 India
66taboola.com0.48Taboola Inc🇺🇸 United States
67amazon.de0.48Amazon.com, Inc🇩🇪 Germany
68cnn.com0.47Turner Broadcasting🇺🇸 United States
69jd.com0.47Various (Tencent 20%)🇨🇳 China
70apple.com0.47Apple Inc🇺🇸 United States
71google.it0.45Alphabet Inc🇮🇹 Italy
72bilibili.com0.44Bilibili Inc🇨🇳 China
73google.co.jp0.44Alphabet Inc🇯🇵 Japan
74livejasmin.com0.44Docler Group🇱🇺 Luxembourg
75tmall.com0.44Alibaba Group🇨🇳 China
76news.yahoo.co.jp0.44Verizon Comm. Inc🇯🇵 Japan
77youtu.be0.44Alphabet Inc🇺🇸 United States
78tribunnews.com0.43Kompas Gramedia Group🇮🇩 Indonesia
79amazon.co.uk0.43Amazon.com, Inc🇬🇧 United Kingdom
80chaturbate.com0.43Multi Media LLC🇺🇸 United States
81google.co.in0.41Alphabet Inc🇮🇳 India
82craigslist.org0.41Craigslist🇺🇸 United States
83imgur.com0.41Imgur Inc🇺🇸 United States
84bbc.com0.41Public owned🇬🇧 United Kingdom
85fc2.com0.39FC2, Inc🇺🇸 United States
86tsyndicate.com0.39Unknown🏴 Unknown
87redtube.com0.38Mindgeek🇨🇦 Canada
88tumblr.com0.37Verizon🇺🇸 United States
89foxnews.com0.36Fox Corporation🇺🇸 United States
90rakuten.co.jp0.36Rakuten Inc🇯🇵 Japan
91google.es0.36Alphabet Inc🇪🇸 Spain
92outbrain.com0.36Outbrain Inc🇺🇸 United States
93discordapp.com0.36Various🇺🇸 United States
94amazon.in0.35Amazon.com, Inc🇮🇳 India
95crptgate.com0.34Unknown🏴 Unknown
96weather.com0.34Landmark Media Enterprises, LLC🇺🇸 United States
97toutiao.com0.34Bytedance🇨🇳 China
98youku.com0.34Alibaba Group🇨🇳 China
99adobe.com0.34Adobe Inc🇺🇸 United States
100news.yandex.ru0.33Yandex🇷🇺 Russia

Search Reigns Supreme

Search engines provide the connective tissue that binds the internet together, and they accounted for the majority of website traffic in the top 100 ranking.

Google is the undisputed top website in nearly every country in the world. In fact, Alphabet’s 11 domains in the top 100 ranking – including YouTube and a number of international versions of Google – racked up an impressive 90 billion visits in a single month.

Exceptions to Google’s dominance can be found in China (Baidu) and Russia (Yandex), where homegrown search engines have managed to capture the domestic market.

One scrappy competitor, DuckDuckGo, is slowly gaining prominence as an alternative to Google. The search engine’s focus on user privacy appears to be resonating with internet users as the site’s traffic has surpassed 500 million visits per month.

Full Stream Ahead

Video streaming and sharing is another major driver of global internet traffic.

Thanks to high-powered phones and bigger data plans, video is now a prominent portion of internet content consumption. This can take a few forms, from binge watching TV shows on Netflix to short-form video uploads on platforms like Douyin and Instagram.

Live streaming is increasingly a bigger part of the mix. Twitch, which is focused on gaming, is now ranked 30th in the world in web traffic. The Amazon-owned platform is now so popular that on any given night, its viewership surpasses many of the major U.S. cable networks.

Hours watched on Twitch

Of course, this category also includes adult content, which is well represented in this ranking. XNXX, XVideos, and PornHub all made the top 20, and the three websites combined for over nine billion visits in the most recent month of data available.

Old Dogs, New Tricks

Classic web portals such as MSN and Yahoo are still putting up impressive traffic numbers, but major players are increasingly staying relevant by acquiring rising internet stars.

In the case of Microsoft, acquiring Github and Linkedin helped the company target new markets and grow their overall presence online. Amazon’s acquisition of Twitch proved to be a good bet, and Instagram continues to breathe new life into Facebook, which has seen a backlash focused on its original namesake social network.

Google isn’t sitting still either. The company recently championed the open-source AMP Project to help improve the performance of mobile pages, which are increasingly bogged down by adware, unoptimized images, and JavaScript. In a short amount of time, the AMP Project has taken off to become one of the biggest websites in the world.

The project is not without controversy though.

Critics point out that cached AMP pages – which are hosted by Google – essentially cut out content creators, and that non-compliant pages may lose their ranking on mobile search results. As the project moves towards becoming a foundation, it remains to be seen how AMP will evolve and how much involvement Google will have in the future.

The Geography of the Top 100 Websites

The internet may be a global network, but many of the gatekeepers are still located in the United States. If international domain suffixes of companies like Amazon and Google are counted, 60 of the 100 websites in the ranking are American.

Below is a breakdown of the Top 100 by country.

Top 100 Websites Ranking by Country

China is a strong runner-up, with 15 websites in the Top 100. While most of these Chinese companies are focused on the sizable domestic market, some are also making global inroads through investment. Tencent has partially backed the fast-growing chat platform, Discord, and it also has double-digit stakes in Snapchat and Spotify.

With the exception of Baidu, all of the biggest websites in the world have swelled in size by serving a global audience. As the tech market continues to mature in China, it remains to be seen whether Chinese companies can successfully move beyond the firewall to become the next Facebook or Google.

Correction: Bilibili, a website run by a Chinese company, was incorrectly identified as a Japanese company.

Subscribe to Visual Capitalist

Thank you!
Given email address is already subscribed, thank you!
Please provide a valid email address.
Please complete the CAPTCHA.
Oops. Something went wrong. Please try again later.

Comments

Technology

Bitcoin is Near All-Time Highs and the Mainstream Doesn’t Care…Yet

As bitcoin charges towards all-time highs, search interest is relatively low. How much attention has bitcoin’s recent rally gotten?

Published

on

Bitcoin Near All-Time Highs vs. Search Interest

Just about every financial asset saw a huge drop in March, but few have had the spectacular recovery that bitcoin has had since then.

Up more than 300% from the March lows, bitcoin is within $1,000 of its all-time high ($19,891) established three years ago. While 2017’s run-up saw a huge surge in Google searches, interest this time around is less than a quarter of what it was back then.

This graphic overlays bitcoin’s price changes against Google search interest for “bitcoin” between 2017-Nov 2020, showing the muted relative search interest for its recent rally. Despite Google search interest being low, it is turning upwards, potentially hinting at a rise to cap off 2020.

Nobody’s Searching? Maybe Bitcoin is Already Mainstream

Bitcoin’s mainstream attention in 2017 was exceptional, and was likely the first time many people had even heard about the digital asset.

After doing all of their Google research back then, it’s possible that the general population is now well aware of the cryptocurrency and doesn’t need to search up the basics again. Add to this that bitcoin is now easily purchasable through popular services like Robinhood and Paypal, and you have fewer people who need Google to figure out the intricacies of bitcoin wallets and transactions.

While people might not be searching for information on bitcoin, the media has certainly picked up on its movement over the past year. Mainstream coverage regarding the cryptocurrency is currently at a relative all-time high for the past 12 months.

Mainstream Media Mentions of Bitcoin

Even if current mainstream coverage isn’t far from previous peaks, it’s still likely that people are seeing an increase in bitcoin content in their news feeds following the recent surge.

This rally is also attracting increased talk on social media sites like Twitter. That said, while there has been a rise in the volume of bitcoin-related tweets in November 2020, numbers are still quite low compared to the amount of tweets in 2017.

Tweets mentioning Bitcoin

Daily tweet volume reached above 60,000 recently, but is still far from the +100,000 daily tweets that were being sent at the top of 2017’s bull run.

Where in the World is Google Search Interest for Bitcoin?

Even if worldwide search interest isn’t as high as it was in 2017, there is one country where bitcoin is being googled more now: Nigeria.

Since 2015, the Nigerian Naira has lost more than 50% of its value against the U.S. dollar. This, coupled with the country’s high share of unbanked citizens means that alternative currencies and payment methods have steadily risen in popularity and utility.

Nigeria Bitcoin Google Search Trends

FinTech startups like Chipper Cash are providing Nigeria and other African nations with no-fee P2P payment services, along with the ability to trade bitcoin. The service is also beta testing the buying and selling of fractional shares of popular U.S. stocks.

Started up in 2018, Chipper Cash’s monthly payment values are now over $100 million, and the company has attracted investment from top VC funds like Bezos Expeditions as they provide a valuable service in an emerging market.

If Bitcoin is Mainstream, Where Does It Go From Here?

While bitcoin is proving itself to be a useful medium of exchange around the world, it’s still primarily a speculative asset. As 2020 saw massive increases in money supply across the board, bitcoin reacted best compared to other speculative assets, with its ascent to $19,000 almost completely uninterrupted since the $10,000 price area.

Time will tell if 2017 is set to repeat itself, or if bitcoin is getting ready to set new all-time highs going into 2021.

Subscribe to Visual Capitalist

Thank you!
Given email address is already subscribed, thank you!
Please provide a valid email address.
Please complete the CAPTCHA.
Oops. Something went wrong. Please try again later.

Continue Reading

Technology

50 Years of Gaming History, by Revenue Stream (1970-2020)

Visualizing 50 years of gaming history, from the first wave of arcades and home consoles to a tsunami of mobile gaming.

Published

on

Game-Revenue-Timeline---Shareable-Updated

50 Years of Gaming History, by Revenue Stream (1970-2020)

View a more detailed version of the above by clicking here

Every year it feels like the gaming industry sees the same stories—record sales, unfathomable market reach, and questions of how much higher the market can go.

We’re already far past the point of gaming being the biggest earning media sector, with an estimated $165 billion revenue generated in 2020.

But as our graphic above helps illustrate, it’s important to break down shifting growth within the market. Research from Pelham Smithers shows that while the tidal wave of gaming has only continued to swell, the driving factors have shifted over the course of gaming history.

1970–1983: The Pre-Crash Era

At first, there was Atari.

Early prototypes of video games were developed in labs in the 1960s, but it was Atari’s release of Pong in 1972 that helped to kickstart the industry.

The arcade table-tennis game was a sensation, drawing in consumers eager to play and companies that started to produce their own knock-off versions. Likewise, it was Atari that sold a home console version of Pong in 1975, and eventually its own Atari 2600 home console in 1977, which would become the first console to sell more than a million units.

In short order, the arcade market began to plateau. After dwindling due to a glut of Pong clones, the release of Space Invaders in 1978 reinvigorated the market.

Arcade machines started to be installed everywhere, and new franchises like Pac-Man and Donkey Kong drove further growth. By 1982, arcades were already generating more money than both the pop music industry and the box office.

1985–2000: The Tech Advancement Race

Unfortunately, the gaming industry grew too quickly to maintain.

Eager to capitalize on a growing home console market, Atari licensed extremely high budget ports of Pac-Man and a game adaptation of E.T. the Extra Terrestrial. They were rushed to market, released in poor quality, and cost the company millions in returns and more in brand damage.

As other companies also looked to capitalize on the market, many other poor attempts at games and consoles caused a downturn across the industry. At the same time, personal computers were becoming the new flavor of gaming, especially with the release of the Commodore 64 in 1982.

It was a sign of what was to define this era of gaming history: a technological race. In the coming years, Nintendo would release the Nintendo Entertainment System (NES) home console in 1985 (released in Japan as the Famicom), prioritizing high quality games and consistent marketing to recapture the wary market.

On the backs of games like Duck Hunt, Excitebike, and the introduction of Mario in Super Mario Bros, the massive success of the NES revived the console market.

Estimated Total Console Sales by Manufacturer (1970-2020)

ManufacturerHome Console salesHandheld Console SalesTotal Sales
Nintendo318 M430 M754 M
Sony445 M90 M535 M
Microsoft149 M-149 M
Sega64-67 M14 M81 M
Atari31 M1 M32 M
Hudson Soft/NEC10 M-10 M
Bandai-3.5 M3.5 M

Source: Wikipedia

Nintendo looked to continue its dominance in the field, with the release of the Game Boy handheld and the Super Nintendo Entertainment System. At the same time, other competitors stepped in to beat them at their own game.

In 1988, arcade company Sega entered the fray with the Sega Mega Drive console (released as the Genesis in North America) and then later the Game Gear handheld, putting its marketing emphasis on processing power.

Electronics maker Sony released the PlayStation in 1994, which used CD-ROMs instead of cartridges to enhance storage capacity for individual games. It became the first console in history to sell more than 100 million units, and the focus on software formats would carry on with the PlayStation 2 (DVDs) and PlayStation 3 (Blu-rays).

Even Microsoft recognized the importance of gaming on PCs and developed the DirectX API to assist in game programming. That “X” branding would make its way to the company’s entry into the console market, the Xbox.

2001–Present: The Online Boom

It was the rise of the internet and mobile, however, that grew the gaming industry from tens of billions to hundreds of billions in revenue.

A primer was the viability of subscription and freemium services. In 2001, Microsoft launched the Xbox Live online gaming platform for a monthly subscription fee, giving players access to multiplayer matchmaking and voice chat services, quickly becoming a must-have for consumers.

Meanwhile on PCs, Blizzard was tapping into the Massive Multiplayer Online (MMO) subscription market with the 2004 release of World of Warcraft, which saw a peak of more than 14 million monthly paying subscribers.

All the while, companies saw a future in mobile gaming that they were struggling to tap into. Nintendo continued to hold onto the handheld market with updated Game Boy consoles, and Nokia and BlackBerry tried their hands at integrating game apps into their phones.

But it was Apple’s iPhone that solidified the transition of gaming to a mobile platform. The company’s release of the App Store for its smartphones (followed closely by Google’s own store for Android devices) paved the way for app developers to create free, paid, and pay-per-feature games catered to a mass market.

Now, everyone has their eyes on that growing $85 billion mobile slice of the gaming market, and game companies are starting to heavily consolidate.

Major Gaming Acquisitions Since 2014

DateAcquirerTarget and SectorDeal Value (US$)
Apr. 2014FacebookOculus - VR$3 Billion
Aug. 2014AmazonTwitch - Streaming$970 Million
Nov. 2014MicrosoftMojang - Games$2.5 Billion
Feb. 2016Activision BlizzardKing - Games$5.9 Billion
Jun. 2016TencentSupercell - Games$8.6 Billion
Feb. 2020Embracer GroupSaber Interactive - Games$525 Million
Sep. 2020MicrosoftZeniMax Media - Games$7.5 Billion
Nov. 2020Take-Two InteractiveCodemasters - Games$994 Million

Console makers like Microsoft and Sony are launching cloud-based subscription services even while they continue to develop new consoles. Meanwhile, Amazon and Google are launching their own services that work on multiple devices, mobile included.

After seeing the success that games like Pokémon Go had on smartphones—reaching more than $1 billion in yearly revenue—and Grand Theft Auto V’s record breaking haul of $1 billion in just three days, companies are targeting as much of the market as they can.

And with the proliferation of smartphones, social media games, and streaming services, they’re on the right track. There are more than 2.7 billion gamers worldwide in 2020, and how they choose to spend their money will continue to shape gaming history as we know it.

Subscribe to Visual Capitalist

Thank you!
Given email address is already subscribed, thank you!
Please provide a valid email address.
Please complete the CAPTCHA.
Oops. Something went wrong. Please try again later.

Continue Reading

Subscribe

Join the 220,000+ subscribers who receive our daily email

Thank you!
Given email address is already subscribed, thank you!
Please provide a valid email address.
Please complete the CAPTCHA.
Oops. Something went wrong. Please try again later.

Popular