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Healthcare in the Cloud

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Healthcare in the Cloud: How Technology is Changing Healthcare

Healthcare in the Cloud

The latest developments in data and computing are starting to have a transformational effect on the healthcare industry. This infographic deals specifically with cloud computing and accessing patient records, but it is even more than that.

Wearable technology and apps, for instance, will be interfaced with the cloud to allow users to provide and interpret important data in real-time. Blood sugar, heart rates, temperature, and other important diagnostics can be taken and compared against millions of other patients. People living with chronic disease will be able to much better monitor their health, and people focused on preventative measures will have many new ways to interface with their bodies.

This two-way information exchange also allows patients and doctors to communicate better with one another. Patient diagnostics are being sent in real-time to doctors, but the practitioner could “push” notifications back. For example, recommending less sugar intake.

Doctors and medical practitioners will be able to have access to mountains of new data, with insights produced through big data. This will allow for more accurate diagnosis and treatment recommendations. Hospitals and clinics will be able to save money on managing their data, which will decrease costs significantly and allow them to focus efforts in more important places.

New technologies, including healthcare in the cloud, have big potential for investors as well. Venture Capitalists are now putting billions of dollars into such investments each year now, well up from around $343 million in 2010.

Original graphic from: MBA Healthcare Management?

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Charting Grand Theft Auto: GTA’s Budget and Revenues

Dive into the GTA budget through the years, with GTA VI set to be the most expensive video game of all time.

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A cropped chart comparing the GTA budget and revenue across three game titles.

Charting Grand Theft Auto: GTA’s Budget and Revenues

Over 10 years since the launch of Grand Theft Auto V (GTA V), the second most-sold video game in history, Rockstar Games has announced its sequel GTA VI will be “coming 2025.”

As the anticipation only grows for this next big entry in the franchise, we take a look at the GTA budget through the years. How much have the last two games cost to make, how much have they earned, and how do they compare with the latest entry?

Data for this visualization comes from Statista, TweakTown, and Twitch Metrics.

How Much Has GTA VI Cost to Make?

The GTA franchise has grown enormously in scale from humble beginnings as a top-down, 2D video game in 1997. Fifteen installments later, the upcoming release, GTA VI, is estimated to be the most expensive video game to be made yet.

Here’s a look at how much GTA VI and the last two major releases cost, and how much revenue they’ve earned as of August 2023.

YearTitleProduction Costs ($)Revenue ($)Copies Sold
2025 (est.)GTA VI$2B (rumored)N/AN/A
2013GTA V $265M$7.7B185M
2008GTA IV$100M$2B25M

In 2008, GTA IV cost around $100 million—already a budget that rivalled big Hollywood releases. However with 25 million copies sold, the game earned nearly $2 billion—a five-fold return on its production cost.

Five years later, GTA V (2013) cost more than $200 million to make—twice GTA IV’s budget. A decade after its release, GTA V has generated close to $8 billion, with hundreds of millions in annual revenue from subscriptions and in-game purchases—a model that its successor is sure to follow.

In fact, subscription fees and in-game purchases represented 78% of Take-Two Interactive’s (parent of GTA developer Rockstar Games) revenues in 2023.

Analysts estimate the to-be-released GTA VI’s costs at $2 billion, including marketing and other expenses. A massive open-world (set in the Miami-inspired “Vice City”), cutting edge graphics, and a reportedly brand-new game engine are all reasons for the game’s outsized budget.

For comparison, the current most expensive games to have been made include Red Dead Redemption 2 (also by Rockstar) and Star Citizen, both reportedly with a $500 million budget.

Meanwhile, Take-Two Interactive shares are up more than 50% for the year.

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