Misc
Visualized: Who Americans Spend Their Time With
Who Americans Spend Their Time With
Throughout history, humans have relied on cooperation and social relationships to thrive. Of course, who we spend time with evolves throughout our lifetime.
Using insights from the American Time Use Survey and Our World in Data, we look at who Americans spend the most time with at various ages of their life.
Adolescence to Adulthood
In the average American’s teenage years, they spend most of their time alone and with their family. This makes sense, as the majority of people under 18 still live in a home with their nuclear family unit, meaning parents and siblings. Not surprisingly, adolescence is also when time spent with friends reaches its peak.
Jumping forward to a person’s early adulthood, 25-year-olds spend an average of 275 minutes per day alone, and 199 minutes with coworkers. This aligns with people in their twenties beginning to enter the workforce.
By age 35, people are still spending the most time with themselves, at 263 minutes per day. However, time spent combined with children and partners, the runner-ups, adds up to 450 minutes or around 7.5 hours a day.
Age | Most Time Spent | Second | Third |
---|---|---|---|
15 | Family - 267 Minutes | Alone - 193 Minutes | Friends - 109 Minutes |
25 | Alone - 275 Minutes | Coworkers - 199 Minutes | Partner - 121 Minutes |
35 | Alone - 263 Minutes | Children - 249 Minutes | Partner - 198 Minutes |
Although people are spending more time with kids and partners as they grow older, this trend may shift, as women are having fewer children. More women today are obtaining an education and are entering the workforce, causing them to delay or entirely put off having children.
Middle to Old Age
Upon turning 45, the average person spends 309 minutes a day alone, and in second place, 199 minutes with children. Time with coworkers remains relatively steady throughout someone’s forties, which coincides with the middle of career for most people in the workforce.
By age 55, time spent alone still takes top spot, but time spent with a partner goes up to 184 minutes, and time with coworkers also moves up, pushing out time spent with children.
Age | Most Time Spent | Second | Third |
---|---|---|---|
45 | Alone - 309 Minutes | Children - 199 Minutes | Partner - 184 Minutes |
55 | Alone - 384 Minutes | Partner - 184 Minutes | Coworkers - 163 Minutes |
65 | Alone - 444 Minutes | Partner - 243 Minutes | Family - 65 Minutes |
75 | Alone - 463 Minutes | Partner - 253 Minutes | Family - 56 Minutes |
Typically, time spent with children during the mid-fifties tends to see a sharp decline as children enter adulthood and begin to move out or spend more time out of the house.
Today, more children are staying at home longer or even moving back home. 52% of adult children in the U.S. today are living with their parents.
As people get closer to old age, around 65-years-old, they spend increasingly less time with coworkers as they begin to retire, and much more time alone or with a spouse. Then, from age 65-75, people consistently spend the most time alone, then with a partner and family.
Alone and Lonely?
One of the most significant trends on the chart is increased time spent alone.
By the time someone reaches 80, their daily minutes alone goes up to 477. This can be a problematic reality. As the population continues to age in many countries around the world, more elderly people are left without resources or social connection.
Additionally, while one quarter of elderly Americans live alone, the trend of solo living is going up across nearly every age group, and this trend applies to a number of mature economies around the world.
A natural conclusion would be that increasing alone time has negative impacts on people, however, being alone does not necessarily equate to loneliness. Our World in Data found that there was no direct correlation between living alone and reported feelings of loneliness.
One final consideration is the role technology plays in our social interactions. Thanks to smartphones and social platforms, time alone doesn’t necessarily equal isolation.
It is not just the amount of time spent with others, but the quality and expectations, that reduce loneliness.
Where does this data come from?
Source: U.S. Bureau of Labor Statistics American Time Use Survey, accessed on Our World in Data.
Notes: While respondents to the Time Use Survey are tracking their activity, they indicate who was present during each activity recorded. This results in the data used in this article. It’s worth noting that individuals can be counted twice, since people from various categories can be present at the same time.
Gaming
Charting Grand Theft Auto: GTA’s Budget and Revenues
Dive into the GTA budget through the years, with GTA VI set to be the most expensive video game of all time.

Charting Grand Theft Auto: GTA’s Budget and Revenues
Over 10 years since the launch of Grand Theft Auto V (GTA V), the second most-sold video game in history, Rockstar Games has announced its sequel GTA VI will be “coming 2025.”
As the anticipation only grows for this next big entry in the franchise, we take a look at the GTA budget through the years. How much have the last two games cost to make, how much have they earned, and how do they compare with the latest entry?
Data for this visualization comes from Statista, TweakTown, and Twitch Metrics.
How Much Has GTA VI Cost to Make?
The GTA franchise has grown enormously in scale from humble beginnings as a top-down, 2D video game in 1997. Fifteen installments later, the upcoming release, GTA VI, is estimated to be the most expensive video game to be made yet.
Here’s a look at how much GTA VI and the last two major releases cost, and how much revenue they’ve earned as of August 2023.
Year | Title | Production Costs ($) | Revenue ($) | Copies Sold |
---|---|---|---|---|
2025 (est.) | GTA VI | $2B (rumored) | N/A | N/A |
2013 | GTA V | $265M | $7.7B | 185M |
2008 | GTA IV | $100M | $2B | 25M |
In 2008, GTA IV cost around $100 million—already a budget that rivalled big Hollywood releases. However with 25 million copies sold, the game earned nearly $2 billion—a five-fold return on its production cost.
Five years later, GTA V (2013) cost more than $200 million to make—twice GTA IV’s budget. A decade after its release, GTA V has generated close to $8 billion, with hundreds of millions in annual revenue from subscriptions and in-game purchases—a model that its successor is sure to follow.
In fact, subscription fees and in-game purchases represented 78% of Take-Two Interactive’s (parent of GTA developer Rockstar Games) revenues in 2023.
Analysts estimate the to-be-released GTA VI’s costs at $2 billion, including marketing and other expenses. A massive open-world (set in the Miami-inspired “Vice City”), cutting edge graphics, and a reportedly brand-new game engine are all reasons for the game’s outsized budget.
For comparison, the current most expensive games to have been made include Red Dead Redemption 2 (also by Rockstar) and Star Citizen, both reportedly with a $500 million budget.
Meanwhile, Take-Two Interactive shares are up more than 50% for the year.
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