Connect with us
“Black

Misc

Visualizing the World’s 100 Biggest Islands

Published

on

View the full-size version of the infographic.

largest-100-islands-1200

Visualizing 100 of the World’s Biggest Islands

View the full-size version of the infographic by clicking here.

When you think of an island, the first thing that might come to mind is a small, sunny beach surrounded by warm waters. But did you know that 11% of the world’s population actually calls islands their home?

Today’s data visualization is designed by mapmaker David Garcia, and it ranks the hundred largest islands found around the world by size.

Islands in the Stream

The 100 biggest islands range from the likes of expansive Greenland to independent Guadalcanal, the largest of the Solomon Islands. But look a little closer, and you’ll see just how much the top contender outshines the rest. Greenland is almost three times the size of the second-biggest island of New Guinea, and you could fit over 408 Guadalcanal islands within it.

In the visualization, the islands are also tinted, depending on the climate they come from. Blue islands are from the polar regions, turquoise islands lie in the temperate zones, and green islands represent the lush tropics. Which of these regions hosts the most islands?

IslandCountriesRegion
Kalaallit Nunaat (Greenland)DenmarkEurope
New GuineaPapua New Guinea, IndonesiaOceania
Pulau Borneo (Kalimantan)Indonesia, Malaysia, BruneiAsia
MadagasikaraMadagascarAfrica
Qikiqtaaluk (Baffin Island, Nunavut)CanadaNorth America
SumatraIndonesiaAsia
HonshuJapanAsia
Kitlineq (Victoria Island)CanadaNorth America
Great BritainUnited KingdomEurope
Ellesmere (Nunavut)CanadaNorth America
SulawesiIndonesiaAsia
Te Waipounamu (South Island)New ZealandOceania
JavaIndonesiaAsia
Te Ika-a-maui (North Island)New ZealandOceania
NewfoundlandCanadaNorth America
CubaCubaNorth America
LuzonPhilippinesAsia
IcelandIcelandEurope
MindanaoPhilippinesAsia
IrelandIreland, United KingdomEurope
HokkaidoJapanAsia
SakhalinRussiaEurasia
HispaniolaDominican Republic, HaitiNorth America
Banks IslandCanadaNorth America
Sri LankaSri LankaAsia
TasmaniaAustraliaOceania
Tatlurutit (Devon Island, Nunavut)CanadaNorth America
Isla Grande de Tierra del FuegoPanamaSouth America
SevernyRussiaEurasia
Shugliaq (Southampton)CanadaNorth America
Axel Heiberg (Nunavut)CanadaNorth America
MelvilleCanadaNorth America
Spitsbergen (Svalbard)NorwayEurope
KyushuJapanAsia
TaiwanTaiwanAsia
New BritainPapua New GuineaOceania
HainanChinaAsia
Prince of Wales (Nunavut)CanadaNorth America
YuzhnyRussiaEurasia
VancouverCanadaNorth America
TimorTimor LesteAsia
SicilyItalyEurope
Kuganajuup Qikiqtanga (Somerset, Nunavut)CanadaNorth America
SardiniaItalyEurope
KotelnyRussiaEurasia
ShikokuJapanAsia
HalmaheraIndonesiaAsia
SeramIndonesiaAsia
New CaledoniaFranceEurope
Bathurst (Nunavut)CanadaNorth America
Prince PatrickCanadaNorth America
SumbawaIndonesiaAsia
NordaustlandetNorwayEurope
October RevolutionRussiaEurasia
FloresIndonesiaAsia
King William (Nunavut)CanadaNorth America
NegrosPhilippinesAsia
SamarPhilippinesAsia
BangkaIndonesiaAsia
Yos SudarsoPapua New GuineaOceania
PanayPhilippinesAsia
Ellef Ringnes (Nunavut)CanadaNorth America
PalawanPhilippinesAsia
BolshevikRussiaEurasia
Bylot (Nunavut)CanadaNorth America
JamaicaCaribbeanNorth America
SumbaIndonesiaAsia
Viti LevuFijiOceania
Hawai'I (Big Island)United StatesNorth America
Cape BretonCanadaNorth America
MindoroPhilippinesAsia
Prince CharlesCanadaNorth America
Kodiak (Alaska)United StatesNorth America
CyprusCyprus, United KingdomEurope
KomsomoletsRussiaEurasia
CorsicaFranceEurope
BougainvillePapua New GuineaOceania
Puerto RicoUnited StatesNorth America
BuruIndonesiaAsia
DiskoGreenlandEurope
ChiloéChileSouth America
CreteGreeceEurope
AnticostiCanadaNorth America
Cornwallis (Nunavut)CanadaNorth America
ZealandDenmarkEurope
Latangai (New Ireland)Papua New GuineaOceania
LeytePhilippinesAsia
Prince of Wales (Alaska)United StatesNorth America
Desolation (Kerguelen)Antarctic Lands, FranceAntarctic
Isla Soledad/ East FalklandArgentinaSouth America
GrahamCanadaNorth America
WellingtonChileSouth America
Novaya Sibir (New Siberian)RussiaEurasia
Yelmalner/ MelvilleAustraliaOceania
Coats (Nunavut)CanadaNorth America
Prince EdwardCanadaNorth America
Vanua LevuFijiOceania
Chichagof (Alaska)United StatesNorth America
BaliIndonesiaAsia
GuadalcanalSolomon IslandsOceania

It’s the Island Life for Many

North America dominates with 32 islands out of the top 100, but there’s a catch — twelve of them are uninhabitable, thanks to the frigid Arctic temperatures.

Throw the number of people into the mix and the regional overview gets even more interesting. Compared to the rest of the world, Asian islands are teeming with life.

  • 28 Asian islands
    Total population: 510.4 million
  • 14 European islands
    Total population: 83.8 million
  • 32 North American islands
    Total population: 40.7 million
  • 12 Oceania islands
    Total population: 18.3 million

Taking things a step further, we’ve remixed the visualization based on population density.

Click below to view the full-size version.

Biggest Islands Sorted by Population Density

The most populated island in the world, Java is filled to the brim with 141 million people — that’s over a thousand people per square kilometer. This is in part thanks to the capital city Jakarta being located on the island, but experts warn those days may be short lived. By 2050, scientific models predict that 95% of the city may be underwater, and that Indonesia must scramble to find a new capital.

To finish, here is the 20 most dense islands on the list, in terms of population density.

Rank by DensityIslandCountriesPopulationArea (km²)People per km²
#1JavaIndonesia141,000,000138,7931,015.9
#2BaliIndonesia4,225,0005,780731.0
#3TaiwanTaiwan23,571,00036,193651.3
#4ZealandDenmark3,749,2007,031533.2
#5LuzonPhilippines53,336,134109,965485.0
#6HonshuJapan104,000,000227,960456.2
#7PanayPhilippines4,477,24712,011372.8
#8KyushuJapan12,970,47936,753352.9
#9Puerto RicoUnited States3,195,0009,104350.9
#10NegrosPhilippines4,414,13113,310331.6
#11Sri LankaSri Lanka21,440,00065,610 326.8
#12Great BritainUnited Kingdom66,040,000209,331315.5
#13HispaniolaDominican Republic, Haiti21,396,00076,192 280.8
#14JamaicaCaribbean2,890,00010,992262.9
#15MindanaoPhilippines25,537,69197,530261.8
#16HainanChina8,670,00033,920 255.6
#17ShikokuJapan3,845,53418800204.5
#18SicilyItaly5,057,00025,711196.7
#19FloresIndonesia1,831,00013,540135.2
#20SamarPhilippines1,751,26713,429130.4

Subscribe to Visual Capitalist

Thank you!
Given email address is already subscribed, thank you!
Please provide a valid email address.
Please complete the CAPTCHA.
Oops. Something went wrong. Please try again later.

Comments

Green

Visualizing the Human Impact on the Earth’s Surface

Nearly 95% of the Earth’s surface shows some form of human modification, with 85% bearing evidence of multiple forms of human impact.

Published

on

Human Impact on Land

Visualizing the Human Impact on the Earth’s Surface

View the high resolution version of this map by clicking here.

There is little doubt that human activity has impacted the Earth, but to what extent?

As it turns out, nearly 95% of the Earth’s surface shows some form of human modification, with 85% bearing evidence of multiple forms of human impact.

This map by data scientist Hannah Ker outlines the extent of humanity’s modification on terrestrial land ecosystems.

Measuring the Human Impact

This map relies on the Global Human Modification of Terrestrial Systems data set, which tracks the physical extent of 13 anthropogenic stressors across five categories.

  1. Human settlement: population density, built‐up areas
  2. Agriculture: cropland, livestock
  3. Transportation: major roads, minor roads, two tracks, railroads
  4. Mining and energy production: mining, oil wells, wind turbines
  5. Electrical infrastructure: powerlines, nighttime lights

Researchers compiled all these stress factors and scaled their impact from 0 to 1. Then, in order to map the impacts spatially, the surface of land was organized into cells of 1 kilometer in length creating “edges” of varying impact.

These impacts are further organized by biomes—distinct biological communities that have formed in response to a shared physical climate.

Digging into the Data

Only 5% of the world’s lands are unaffected by humans, which amounts to nearly 7 million km² of the Earth’s land, and 44% (59 million km²) is categorized as low modification.

The remainder of land has a moderate to high degree of modification: with 34% categorized as moderate (46 million km²), 13% categorized as high (17 million km²), and 4% categorized as very high modification (5.5 million km²). This latter category is the most visible on the map, with portions of China, India, and Italy serving as focal points.

Below is a look at how Earth’s various biomes fare under this ranking system:

Visualizing the Human Impact on the Earth’s Surface

Out of the 14 biomes studied, the least modified biomes are tundra, boreal forests, deserts, temperate coniferous forests, and montane grasslands. Tropical dry broadleaf forests, temperate broadleaf forests, Mediterranean forests, mangroves, and temperate grasslands are the most modified biomes.

Dense human settlements, agricultural land uses, networks of infrastructure, and industrial activities dominate the more highly modified biomes. These lands are commonly subject to five or more human stressors simultaneously, threatening naturally-occurring ecosystem services.

What are Ecosystem Services?

An ecosystem service is any positive benefit that wildlife or ecosystems provide to people, and they can be sorted into four categories:

  1. Provisioning Services: This is the primary benefit of nature. Humans derive their food, water, and resources from nature.
  2. Regulating: Plants clean air and filter water, tree roots help to keep soil in place to prevent erosion, bees pollinate flowers, and bacterial colonies help to decompose waste.
  3. Cultural Services: Humans have long interacted with the “wild” and it in turn has influenced our social, intellectual, and cultural development. However, the built environment of a city or town separates man from nature and ancient patterns of life. Ecosystems have long served as inspiration for music, art, architecture, and recreation.
  4. Supporting Services: Ecosystems contain the fundamental natural processes that make life possible such as photosynthesis, nutrient cycling, soil creation, and the water cycle. These natural processes bring the Earth to life. Without these supporting services, provisional, regulating, and cultural services wouldn’t exist.

A Delicate Balance

With each encroachment upon habitat, the potential increases for humans to inadvertently upset the careful balance of ecosystem services that have nourished the processes of life on Earth.

As we become more aware of the human impact on the plant, we can make smarter decisions about how our society and economies function—ultimately ensuring that the same ecosystem services are there for future generations.

Subscribe to Visual Capitalist

Thank you!
Given email address is already subscribed, thank you!
Please provide a valid email address.
Please complete the CAPTCHA.
Oops. Something went wrong. Please try again later.

Continue Reading

Technology

50 Years of Gaming History, by Revenue Stream (1970-2020)

Visualizing 50 years of gaming history, from the first wave of arcades and home consoles to a tsunami of mobile gaming.

Published

on

Game-Revenue-Timeline---Shareable-Updated

50 Years of Gaming History, by Revenue Stream (1970-2020)

View a more detailed version of the above by clicking here

Every year it feels like the gaming industry sees the same stories—record sales, unfathomable market reach, and questions of how much higher the market can go.

We’re already far past the point of gaming being the biggest earning media sector, with an estimated $165 billion revenue generated in 2020.

But as our graphic above helps illustrate, it’s important to break down shifting growth within the market. Research from Pelham Smithers shows that while the tidal wave of gaming has only continued to swell, the driving factors have shifted over the course of gaming history.

1970–1983: The Pre-Crash Era

At first, there was Atari.

Early prototypes of video games were developed in labs in the 1960s, but it was Atari’s release of Pong in 1972 that helped to kickstart the industry.

The arcade table-tennis game was a sensation, drawing in consumers eager to play and companies that started to produce their own knock-off versions. Likewise, it was Atari that sold a home console version of Pong in 1975, and eventually its own Atari 2600 home console in 1977, which would become the first console to sell more than a million units.

In short order, the arcade market began to plateau. After dwindling due to a glut of Pong clones, the release of Space Invaders in 1978 reinvigorated the market.

Arcade machines started to be installed everywhere, and new franchises like Pac-Man and Donkey Kong drove further growth. By 1982, arcades were already generating more money than both the pop music industry and the box office.

1985–2000: The Tech Advancement Race

Unfortunately, the gaming industry grew too quickly to maintain.

Eager to capitalize on a growing home console market, Atari licensed extremely high budget ports of Pac-Man and a game adaptation of E.T. the Extra Terrestrial. They were rushed to market, released in poor quality, and cost the company millions in returns and more in brand damage.

As other companies also looked to capitalize on the market, many other poor attempts at games and consoles caused a downturn across the industry. At the same time, personal computers were becoming the new flavor of gaming, especially with the release of the Commodore 64 in 1982.

It was a sign of what was to define this era of gaming history: a technological race. In the coming years, Nintendo would release the Nintendo Entertainment System (NES) home console in 1985 (released in Japan as the Famicom), prioritizing high quality games and consistent marketing to recapture the wary market.

On the backs of games like Duck Hunt, Excitebike, and the introduction of Mario in Super Mario Bros, the massive success of the NES revived the console market.

Estimated Total Console Sales by Manufacturer (1970-2020)

ManufacturerHome Console salesHandheld Console SalesTotal Sales
Nintendo318 M430 M754 M
Sony445 M90 M535 M
Microsoft149 M-149 M
Sega64-67 M14 M81 M
Atari31 M1 M32 M
Hudson Soft/NEC10 M-10 M
Bandai-3.5 M3.5 M

Source: Wikipedia

Nintendo looked to continue its dominance in the field, with the release of the Game Boy handheld and the Super Nintendo Entertainment System. At the same time, other competitors stepped in to beat them at their own game.

In 1988, arcade company Sega entered the fray with the Sega Mega Drive console (released as the Genesis in North America) and then later the Game Gear handheld, putting its marketing emphasis on processing power.

Electronics maker Sony released the PlayStation in 1994, which used CD-ROMs instead of cartridges to enhance storage capacity for individual games. It became the first console in history to sell more than 100 million units, and the focus on software formats would carry on with the PlayStation 2 (DVDs) and PlayStation 3 (Blu-rays).

Even Microsoft recognized the importance of gaming on PCs and developed the DirectX API to assist in game programming. That “X” branding would make its way to the company’s entry into the console market, the Xbox.

2001–Present: The Online Boom

It was the rise of the internet and mobile, however, that grew the gaming industry from tens of billions to hundreds of billions in revenue.

A primer was the viability of subscription and freemium services. In 2001, Microsoft launched the Xbox Live online gaming platform for a monthly subscription fee, giving players access to multiplayer matchmaking and voice chat services, quickly becoming a must-have for consumers.

Meanwhile on PCs, Blizzard was tapping into the Massive Multiplayer Online (MMO) subscription market with the 2004 release of World of Warcraft, which saw a peak of more than 14 million monthly paying subscribers.

All the while, companies saw a future in mobile gaming that they were struggling to tap into. Nintendo continued to hold onto the handheld market with updated Game Boy consoles, and Nokia and BlackBerry tried their hands at integrating game apps into their phones.

But it was Apple’s iPhone that solidified the transition of gaming to a mobile platform. The company’s release of the App Store for its smartphones (followed closely by Google’s own store for Android devices) paved the way for app developers to create free, paid, and pay-per-feature games catered to a mass market.

Now, everyone has their eyes on that growing $85 billion mobile slice of the gaming market, and game companies are starting to heavily consolidate.

Major Gaming Acquisitions Since 2014

DateAcquirerTarget and SectorDeal Value (US$)
Apr. 2014FacebookOculus - VR$3 Billion
Aug. 2014AmazonTwitch - Streaming$970 Million
Nov. 2014MicrosoftMojang - Games$2.5 Billion
Feb. 2016Activision BlizzardKing - Games$5.9 Billion
Jun. 2016TencentSupercell - Games$8.6 Billion
Feb. 2020Embracer GroupSaber Interactive - Games$525 Million
Sep. 2020MicrosoftZeniMax Media - Games$7.5 Billion
Nov. 2020Take-Two InteractiveCodemasters - Games$994 Million

Console makers like Microsoft and Sony are launching cloud-based subscription services even while they continue to develop new consoles. Meanwhile, Amazon and Google are launching their own services that work on multiple devices, mobile included.

After seeing the success that games like Pokémon Go had on smartphones—reaching more than $1 billion in yearly revenue—and Grand Theft Auto V’s record breaking haul of $1 billion in just three days, companies are targeting as much of the market as they can.

And with the proliferation of smartphones, social media games, and streaming services, they’re on the right track. There are more than 2.7 billion gamers worldwide in 2020, and how they choose to spend their money will continue to shape gaming history as we know it.

Subscribe to Visual Capitalist

Thank you!
Given email address is already subscribed, thank you!
Please provide a valid email address.
Please complete the CAPTCHA.
Oops. Something went wrong. Please try again later.

Continue Reading

Subscribe

Join the 220,000+ subscribers who receive our daily email

Thank you!
Given email address is already subscribed, thank you!
Please provide a valid email address.
Please complete the CAPTCHA.
Oops. Something went wrong. Please try again later.

Popular