Technology
The Most Popular Jobs in a Decade
Are you a job seeker looking to play a very ambitious long game?
While the automation potential of many jobs today is undoubtedly high, we also know that technology is going to create many new positions that we never could have imagined.
Instead of fighting automation, the enterprising job seeker should consider being on the cutting edge by entering a field that is only just now emerging.
Popular Jobs in a Decade
Today’s infographic from Futurism shows just some of the jobs that may be very popular ten years from now.
Technology destroys jobs, but it also creates jobs.
Many of the most interesting jobs in a decade from now relate to emerging technology trends: virtual reality, cybersecurity, the internet of things, vertical farming, big data, and more.
Here’s descriptions of just some of these roles:
Neuro-Implant Technicians: Dealing with brains is serious stuff, but working to insert implants is another level of complexity. We will not only need brain surgeons and people that can augment brains with technology, but we’ll also need people that can do backups of brain data as well as people that can interpret such data in real-time.
Smart Home Handyperson: The smart home is a megatrend that will affect everything from your refrigerator to home security. We’ll need people who can connect these things together so that they work in unison.
VR Experience Designer: Navigating virtual reality is going to be a challenge, and no one has really figured out how that’s going to work. We’ll need UX designers that can make this palatable for the average person, making VR accessible to everyone.
Freelance Professors: Higher education as we know it is slowly dying. Professors in search of academic freedom are already leaving established universities to teach on a solo basis, and technology enables them to reach the masses. American historian Thaddeus Russell is a perfect example of this trend, establishing Renegade University to offer tuition at a fraction of the price.
Urban Farmers: People want fresh food closer to them, and vertical farming is expected to gain momentum in the near future. We’ll need people that can teach the ways of vertical farming to new operations that emerge.
Terabyters: You think big data is big now? In the near future, we will be capturing insane amounts of information through sensors, cameras, and other apparatuses. This will require special equipment and know-how.
Nano-Medics: Technology has allowed us to dive deeper and deeper into the fundamentals of the human body. The most basic level is the cellular level, and we will soon have the ability to address concerns within this microscopic landscape. Nano-medics, essentially doctors that can diagnose symptoms, design treatments, and implement nanotechnology at a cellular level, will be needed.
3D Printing Engineers: The next wave of 3D printing technology will require engineers that can oversee and operate computerized plants that print everything from custom concept cars to biomaterials.
Elevated Tube Transport Engineers: Vacuum tubes with maglev tracks will be the future’s trains. We will need people that understand how to solve problems that routinely occur with this emerging technology.
Personal Health Coach: As the quantified self trend meets the cloud, we will seek professionals that can look and interact with our health data. They will provide us personalized solutions to make our lives better.
Technology
Charting Grand Theft Auto: GTA’s Budget and Revenues
Dive into the GTA budget through the years, with GTA VI set to be the most expensive video game of all time.

Charting Grand Theft Auto: GTA’s Budget and Revenues
Over 10 years since the launch of Grand Theft Auto V (GTA V), the second most-sold video game in history, Rockstar Games has announced its sequel GTA VI will be “coming 2025.”
As the anticipation only grows for this next big entry in the franchise, we take a look at the GTA budget through the years. How much have the last two games cost to make, how much have they earned, and how do they compare with the latest entry?
Data for this visualization comes from Statista, TweakTown, and Twitch Metrics.
How Much Has GTA VI Cost to Make?
The GTA franchise has grown enormously in scale from humble beginnings as a top-down, 2D video game in 1997. Fifteen installments later, the upcoming release, GTA VI, is estimated to be the most expensive video game to be made yet.
Here’s a look at how much GTA VI and the last two major releases cost, and how much revenue they’ve earned as of August 2023.
Year | Title | Production Costs ($) | Revenue ($) | Copies Sold |
---|---|---|---|---|
2025 (est.) | GTA VI | $2B (rumored) | N/A | N/A |
2013 | GTA V | $265M | $7.7B | 185M |
2008 | GTA IV | $100M | $2B | 25M |
In 2008, GTA IV cost around $100 million—already a budget that rivalled big Hollywood releases. However with 25 million copies sold, the game earned nearly $2 billion—a five-fold return on its production cost.
Five years later, GTA V (2013) cost more than $200 million to make—twice GTA IV’s budget. A decade after its release, GTA V has generated close to $8 billion, with hundreds of millions in annual revenue from subscriptions and in-game purchases—a model that its successor is sure to follow.
In fact, subscription fees and in-game purchases represented 78% of Take-Two Interactive’s (parent of GTA developer Rockstar Games) revenues in 2023.
Analysts estimate the to-be-released GTA VI’s costs at $2 billion, including marketing and other expenses. A massive open-world (set in the Miami-inspired “Vice City”), cutting edge graphics, and a reportedly brand-new game engine are all reasons for the game’s outsized budget.
For comparison, the current most expensive games to have been made include Red Dead Redemption 2 (also by Rockstar) and Star Citizen, both reportedly with a $500 million budget.
Meanwhile, Take-Two Interactive shares are up more than 50% for the year.
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