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Mercator Misconceptions: Clever Map Shows the True Size of Countries

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This Clever Map Shows the True Size of Countries

Maps are hugely important tools in our everyday life, whether it’s guiding our journeys from point A to B, or shaping our big picture perceptions about geopolitics and the environment.

For many people, the Earth as they know it is heavily informed by the Mercator projection—a tool used for nautical navigation that eventually became the world’s most widely recognized map.

Mercator’s Rise to the Top

With any map projection style, the big challenge lies in depicting a spherical object as a 2D graphic. There are various trade-offs with any map style, and those trade-offs can vary depending on how the map is meant to be used.

In 1569, the great cartographer, Gerardus Mercator, created a revolutionary new map based on a cylindrical projection. The new map was well-suited to nautical navigation since every line on the sphere is a constant course, or loxodrome.

Geographic Inflation

The vast majority of us aren’t using paper maps to chart our course across the ocean anymore, so critics of the Mercator projection argue that the continued use of this style of map gives users a warped sense of the true size of countries—particularly in the case of the African continent.

Mercator’s map inadvertently also pumps up the sizes of Europe and North America. Visually speaking, Canada and Russia appear to take up approximately 25% of the Earth’s surface, when in reality they occupy a mere 5%.

As the animated GIF below—created by Reddit user, neilrkaye – demonstrates, northern nations such as Canada and Russia have been artificially “pumped up” in the minds of many people around the world.

True size of countries animation Mercator

Greenland, which appears as a massive icy landmass in Mercator projection, shrinks way down. The continent of Africa takes a much more prominent position in this new, correctly-scaled map.

This visualization also highlights how distorted neighboring countries can look in Mercator projection. In the GIF above, Scandinavian countries no longer loom imposingly over their European neighbors, and Canada deflates to a size similar to the United States.

Despite inaccurate visual features—or perhaps because of them—the Mercator projection has achieved widespread adoption around the world. This includes in the classroom, where young minds are first learning about geography and forming opinions on the relationships between countries.

Getting Reacquainted with Globes

Google, whose map app is used by approximately 150 million people per month, took the bold step of using different projections for different purposes in 2018.

The Earth is depicted as a globe at further zoom levels, sidestepping map projection issues completely and displaying the world as it actually is: round. The result is a more accurate depiction of countries and landmasses.

At closer zoom levels, users are typically using maps for things like navigation, which the Mercator projection was designed for. The exact angles of roads and borders are preserved in this projection.

In the Right Direction

In a more globally connected world, geographic literacy is more important than ever. As people become more accustomed to equal area maps and seeing the Earth in its spherical form, misconceptions about the size of continents may become a thing of the past.

This post was first published in 2018. We have since updated it, adding in new content for 2021.

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Gaming

Charting Grand Theft Auto: GTA’s Budget and Revenues

Dive into the GTA budget through the years, with GTA VI set to be the most expensive video game of all time.

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A cropped chart comparing the GTA budget and revenue across three game titles.

Charting Grand Theft Auto: GTA’s Budget and Revenues

Over 10 years since the launch of Grand Theft Auto V (GTA V), the second most-sold video game in history, Rockstar Games has announced its sequel GTA VI will be “coming 2025.”

As the anticipation only grows for this next big entry in the franchise, we take a look at the GTA budget through the years. How much have the last two games cost to make, how much have they earned, and how do they compare with the latest entry?

Data for this visualization comes from Statista, TweakTown, and Twitch Metrics.

How Much Has GTA VI Cost to Make?

The GTA franchise has grown enormously in scale from humble beginnings as a top-down, 2D video game in 1997. Fifteen installments later, the upcoming release, GTA VI, is estimated to be the most expensive video game to be made yet.

Here’s a look at how much GTA VI and the last two major releases cost, and how much revenue they’ve earned as of August 2023.

YearTitleProduction Costs ($)Revenue ($)Copies Sold
2025 (est.)GTA VI$2B (rumored)N/AN/A
2013GTA V $265M$7.7B185M
2008GTA IV$100M$2B25M

In 2008, GTA IV cost around $100 million—already a budget that rivalled big Hollywood releases. However with 25 million copies sold, the game earned nearly $2 billion—a five-fold return on its production cost.

Five years later, GTA V (2013) cost more than $200 million to make—twice GTA IV’s budget. A decade after its release, GTA V has generated close to $8 billion, with hundreds of millions in annual revenue from subscriptions and in-game purchases—a model that its successor is sure to follow.

In fact, subscription fees and in-game purchases represented 78% of Take-Two Interactive’s (parent of GTA developer Rockstar Games) revenues in 2023.

Analysts estimate the to-be-released GTA VI’s costs at $2 billion, including marketing and other expenses. A massive open-world (set in the Miami-inspired “Vice City”), cutting edge graphics, and a reportedly brand-new game engine are all reasons for the game’s outsized budget.

For comparison, the current most expensive games to have been made include Red Dead Redemption 2 (also by Rockstar) and Star Citizen, both reportedly with a $500 million budget.

Meanwhile, Take-Two Interactive shares are up more than 50% for the year.

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