In January 2011, Egyptian activists, inspired by a successful uprising in Tunisia, began organizing a demonstration using Facebook. In a matter of days, thousands of protesters – who learned about the event through the social media platform – gathered in Cairo’s Tahrir Square to protest the longstanding Mubarak regime.
Then, in an attempt to quash civil unrest, the Egyptian government soon took the bold step of cutting off the country’s internet access. As the size of protests swelled from thousands to millions of people, the Mubarak regime quickly realized their mistake: never cut off a millennial’s internet access.
Mubarak was ultimately forced to resign after just 18 days of massive protests, but in that time Egypt’s Arab Spring demonstrated two major things: (1) the incredible organizing power of the internet, and (2) the how quickly a government could slam the door on the free flow of information.
The Egyptian government was able to quickly and effectively shut down the chokepoints that connect its citizens to the outside world. Etisalat, for example, is a centrally located routing system that could see up to 58% of Egypt’s IP addresses.
In other words, Mubarak was essentially able to blockade every website in the world by making a few simple phone calls.
A New Era Of Internet Censorship
Egypt’s dramatic internet shutdown became a new template for other precarious regimes, but also sparked a broader global conversation around online censorship.
Today’s infographic comes to us from WhoIsHostingThis and it provides a detailed look at varying levels of internet censorship around the world today.
Internet users in North America and Europe enjoy relatively unfettered access to online content, while most countries in Asia, Africa, and the Middle East have some level of censorship. Torrenting is restricted in almost every country in the world, with a notable exception being Switzerland, where a laissez-faire approach is applied to downloading content for personal consumption.
It’s also worth noting that this map does not address government surveillance, which is ubiquitous even in countries with high levels of internet freedom.
The Anti-Information Age
If you want to liberate a country, give them the internet
–Wael Ghonim, Egyptian internet activist
Much of the world’s population accesses an internet that is at least partially censored. Countries have different motivations for restricting access and filtering content. Below are a few high-profile examples.
When most people think of internet censorship, China springs to mind. This makes sense as the country has a small army (upwards of 50,000 people) monitoring internet activity at all times. Also, much like Egypt, the government forces all online traffic through a mere three central routing systems. This makes it easy for censors to sift through all data entering and leaving the country.
China’s censorship apparatus is so advanced, it can take a very granular approach to repression and enforcement.
The country’s swelling blacklist of 100,000 websites, coupled with harsh penalties for any whiff of anti-government sentiment, have created an extremely restrictive environment for Turkish internet users.
In 2016, the government of Ethiopia blocked access to social networking sites to prevent cheating during the university entrance exam period.
Unauthorized surfing of the internet is a dangerous activity in the Hermit Kingdom. The primary smartphones, tablets, operating systems, and browsers used in the country were all developed by the government, and content on the 5,000 or so accessible websites is tightly controlled.
Slipping Through the Firewall
Even when censoring measures are pervasive and effective, people continually find ways to slip between the cracks. For years, people have used proxy servers and virtual private networks (VPNs) to access content beyond their country’s censorship wall, but censors are getting better at discovering proxy servers and simply blocking them as they would any other site.
As a result, newer techniques are gaining popularity:
Steganography is the science of hiding information. Basically, an innocuous file like an image can be stealthily encoded with information to evade detection by censors. Even changing a single pixel on a series of images can be used to relay a message, provided the recipient knows what to look for.
This circumvention tool uses partnerships with ISPs and other network operators to provide Internet freedom to users. Rather than trying to hide individual proxies, whole networks outside the censored country can become a conduit for the free flow of information.
Which Streaming Service Has the Most Subscriptions?
From Netflix and Disney+ to Spotify and Apple Music, we rank the streaming services with the most monthly paid subscriptions.
Which Streaming Service Has The Most Subscriptions?
Many companies have launched a streaming service over the past few years, trying to capitalize on the digital media shift and launching the so-called “streaming wars.”
After Netflix grew from a small DVD-rental company to a household name, every media company from Disney to Apple saw recurring revenues ripe for the taking. Likewise, the audio industry has long-since accepted Spotify’s rise to prominence, as streaming has become the de facto method of consumption for many.
But it was actually the unexpected COVID-19 pandemic that solidified the foothold of digital streaming, with subscription services seeing massive growth over the last year. Although it was expected that many new services would flounder along the way, media subscription services saw wide scale growth and adoption almost across the board.
We’ve taken the video, audio, and news subscription services with 5+ million subscribers to see who came out on top—and who has grown the most quickly—over the past year. Data comes from the FIPP media association as well as individual company reports.
Streaming Service Giants: Netflix and Amazon
The top of the streaming giant pantheon highlights two staples of business: the first-mover advantage and the power of conglomeration.
With 200+ million global subscribers, Netflix has capitalized on its position as the first and primary name in digital video streaming. Though its consumer base in the Americas has begun to plateau, the company’s growth in reach (190+ countries) and content (70+ original movies slated for 2021) has put it more than 50 million subscribers ahead of its closest competition.
The story is the same in the audio market, where Spotify’s 144 million subscriber base is more than double that of Apple Music, the next closest competitor with 68 million subscribers.
Meanwhile, Amazon’s position as the second most popular video streaming service with 150 million subscribers might be surprising. However, Prime Video subscriptions are included with membership to Amazon Prime, which saw massive growth in usage during the pandemic.
|Service||Type||Subscribers (Q4 2020)|
|Amazon Prime Video||Video||150.0M|
|Amazon Prime Music||Audio||55.0M|
|Tencent Music (Group)||Audio||51.7M|
|New York Times||News||6.1M|
Another standout is the number of large streaming services based in Asia. China-based Tencent Video (also known as WeTV) and Baidu’s iQIYI streaming services both crossed 100 million paid subscribers, with Alibaba’s Youku not far behind with 90 million.
Disney Leads in Streaming Growth
But perhaps most notable of all is Disney’s rapid ascension to the upper echelons of streaming service giants.
Despite Disney+ launching in late 2019 with a somewhat lackluster content library (only one original series with one episode at launch), it has quickly rocketed both in terms of content and its subscriber base. With almost 95 million subscribers, it has amassed more subscribers in just over one year than Disney expected it could reach by 2024.
|Service||Type||Percentage Growth (2019)|
|Amazon Prime Video||Video||100.0%|
|Amazon Prime Music||Audio||71.9%|
|Tencent Music (Group)||Audio||66.8%|
|New York Times||News||60.5%|
The Disney+ wave also spurred growth in partner streaming services like Hotstar and ESPN+, while other services with smaller subscriber bases saw large growth rates thanks to the COVID-19 pandemic.
The lingering question is how the landscape will look when the pandemic starts to wind down, and when all the new players are accounted for. NBCUniversal’s Peacock, for example, has reached over 30 million subscribers as of January 2021, but the company hasn’t yet disclosed how many are paid subscribers.
Likewise, competitors are investing in content libraries to try and make up ground on Netflix and Disney. HBO Max is slated to start launching internationally in June 2021, and ViacomCBS rebranded and expanded CBS All Access into Paramount+.
And international growth is vital. Three of the top six video streaming services by subscribers are based in China, while Indian services Hotstar, ALTBalaji, and Eros Now all saw surges in subscriber bases, with more room left to grow.
How Do Esports Companies Compare with Sports Teams?
With some esports companies more valuable than traditional sports teams, we visualize esports vs sports in franchise value.
How Do Esports Companies Compare with Sports Teams?
Are esports on the same level as “real” sports? These comparisons range from tricky to subjective, but the monetary value of companies speak for themselves.
The world’s largest esports companies have definitely risen to the occasion. Valued at almost half-a-billion dollars, they’ve started to pass some sports franchises in value.
In the above graphic, we compare Forbes’ valuation of the top 10 esports companies in 2020 against median franchises in the “Big Four” major leagues (NFL, MLB, NBA, and NHL). Despite competitive gaming’s rapid growth, there’s still a long way left to go.
Esports Impress but NFL Teams Reign Supreme
The world’s top esports companies have grown quickly, and impressively.
As of 2018, there was only one esports company worth more than $300 million in valuation. By 2020, four of the top 10 were valued at more than $300 million.
|Esports Company||Games with Franchises||Value (2020)|
|TSM||League of Legends||$410M|
|Cloud9||League of Legends, Overwatch||$350M|
|Team Liquid||League of Legends||$310M|
|FaZe Clan||Call of Duty||$305M|
|100 Thieves||League of Legends, Call of Duty||$190M|
|Gen.G||League of Legends, Overwatch, NBA 2K||$185M|
|Enthusiast Gaming||Call of Duty, Overwatch||$180M|
|G2 Esports||League of Legends||$175M|
|NRG Esports||Call of Duty, Overwatch||$155M|
|T1||League of Legends||$150M|
When compared to traditional sports valuations, esports companies have already reached major league hockey status.
TSM, the world’s most valuable esports company in 2020, has a higher valuation than five NHL franchises. In fact, four esports companies were estimated to be more valuable than two NHL franchises, the Florida Panthers and Arizona Coyotes.
But other sports leagues are further away. While the median value of an NHL franchise in 2020 was $520 million, the MLB, NBA, and NFL all saw median values of over $1.6 billion.
|Esports vs. Sports Franchises||Lowest Valued Team||Highest Valued Team||Median|
|Esports (Top 10)||$150M||$410M||$188M|
Differences in Esports vs Sports Structures and Growth
Try as we might to make a clean apples-to-apples comparison between esports and traditional sports teams, there are significant differences in the business models to consider.
For starters, major esports companies own multiple franchises and non-franchise teams across many games. Cloud9 owns both the eponymous Cloud9 League of Legends franchise and the London Spitfire Overwatch franchise, for example, as well as non-franchise teams in Halo, Counter Strike: Global Offensive, Fortnite, and other games.
The revenue streams for esports companies are also extremely varied. Companies like TSM, 100 Thieves, FaZe Clan and Enthusiast Gaming made 50% or more of their revenue from outside of esports, having instead expanded into diverse companies with an equal focus on content creation and apps.
But it’s this greater ability to diversify, and the still-increasing size of esports fandom, that continues to grow esports valuations. In fact, TSM’s estimated 2020 revenue of $45 million is less than half of the Arizona Coyotes’ estimated revenue of $95 million, despite a $100+ million valuation difference in favor of TSM.
That’s why the continued maturation of esports is only going to make traditional sports comparisons easier, and closer. Instead of having to pit companies against franchises, direct league-to-league comparisons will be possible, and the differences will likely shrink from billions to millions.
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