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The Evolution of Instant Messaging

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The concept of instant messaging crossed into the mainstream in the 1990s, allowing friends, acquaintances, colleagues, and like-minded thinkers from all over the world to connect in real-time.

Since then, instant messaging has revolutionized how we communicate, and today over 2.5 billion people are signed up for at least one messaging app. The present IM experience is seamless, and it intuitively integrates features like video, photos, voice, e-commerce, and gaming with plain-old messaging.

However, despite the impressive features of dominant apps like Snapchat, Facebook Messenger, and Whatsapp, today’s technology would simply not be possible without the earlier breakthroughs of their more rudimentary predecessors.

Instant Messaging: Past, Present, and Future

The following infographic from Hello Pal, a messaging app allowing for instant translation, shows the evolution of instant messaging. It pays homage to the advancements made in the early days by apps such as ICQ or AIM, while also looking at the trends in IM that will surface in the coming years.

The Evolution of Instant Messaging

While messaging is commonplace today, it was only two decades ago that chatting with friends and strangers online was a revolutionary concept.

The History of Instant Messaging

1961 – MIT’s Compatible Time-Sharing System (CTSS), along with other multi-user operating systems, helps to pioneer instant messaging by allowing up to 30 users to chat in real-time.

1988 – Internet Relay Chat (IRC) allows users to connect to networks with client software to chat with groups in real-time. IRC peaked in popularity in the 1990s, but still has hundreds of thousands of users today.

The late 1990s sees the first major competing IM platforms arrive: ICQ, AIM, MSN, and Yahoo all fight for market share in the new instant messaging market.

1992 – The first SMS message, “Merry Christmas”, is sent over the Vodafone GSM network in the U.K. in December.

1996 – Israeli company Mirabilis launches ICQ, which allowed users to chat one-on-one or in groups, exchange files, and search for other users. At its peak in 2001, ICQ had over 100 million accounts registered.

1997 – AOL launches AOL Instant Messenger (AIM), which pioneers the “Buddy List” concept. By the mid-2000s, AIM has the largest share of the instant messaging market in North America with 52%.

1998 – Yahoo! Messenger launches, allowing users with a Yahoo! ID to connect.

1999 – Microsoft releases MSN Messenger, a competitor to AIM and Yahoo. By 2005, roughly 2.5 billion messages are sent each day on the platform.

1999 – Across the Pacific Ocean, Tencent Holdings launches its first successful app. It’s called QQ, and it is initially a near-exact clone of ICQ.

To many, the 2000s is a Golden Age for instant messaging. Sharing photos, making video calls, and playing games are now common platform features

2001: By this time, only 30 million SMS text messages are sent per month in the United States.

2002: Apple launches iChat for its Mac OS X operating system, which is compatible with AIM.

2003: Skype allows Internet users to communicate with others through video, voice and instant messaging.

2005: Google Talk, available in a Gmail user’s window, is launched to allow easy communication between email contacts.

2006: MySpace launches the first instant messaging platform built within a social network: MySpaceIM.

2006: Market Snapshot (US Market)

  • AIM: 53 million
  • MSN: 27 million
  • Yahoo: 22 million
  • Google: 866,000

2006: By this time, 12.5 billion SMS text messages were sent each month in the United States

2008: Facebook Chat is released, allowing Facebook users to message friends or groups of friends on the social network. (Later on, Facebook would release a standalone mobile app version called Facebook Messenger in 2011.)

2009: An upstart WhatsApp allows users to text, send video, and audio for free.

Instant messaging undergoes a renaissance in the 2010s, as new apps like Snapchat, WhatsApp, and WeChat change how the game is played.

The popularity of new platforms change the concept of messaging entirely:

WeChat (2011)
Initially started by Tencent as a clone of WhatsApp, WeChat is now much more than a chat app. It’s a fully integrated mobile platform with shopping, payments, games, and much more.

WeChat processed $46 billion in payments in January 2016 – that’s about as twice as much as Paypal.

Snapchat (2011)
Snapchat, which is popular with millennials, allows users to send “snaps” which disappear after an allotted amount of time.

The app has evolved into a mix of private and public content, including brand networks and coverage of live events.

Slack (2013)
Slack’s workplace collaboration software allows teams to communicate easily and efficiently.

Slack was the fastest company to hit “unicorn” status ever, taking just 1.25 years to be worth over $1 billion.

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Wired World: 35 Years of Submarine Cables in One Map

Watch the explosive growth of the global submarine cable network, and learn who’s funding the next generation of cables.

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submarine cable network

You could be reading this article from nearly anywhere in the world and there’s a good chance it loaded in mere seconds.

Long gone are the days when images would load pixel row by pixel row. Now, even high-quality video is instantly accessible from almost everywhere. How did the internet get so fast? Because it’s moving at the speed of light.

The Information Superhighway

The miracle of modern fiber optics can be traced to a single man, Narinder Singh Kapany. The young physicist was skeptical when his professors asserted that light ‘always travels in a straight line’. His explorations into the behavior of light eventually led to the creation of fiber optics—essentially, beaming light through a thin glass tube.

The next step to using fiber optics as a means of communication was lowering the cable’s attenuation rate. Throughout the 1960-70s, companies made gains in manufacturing, reducing the number of impurities and allowing light to cross great distances without a dramatic decrease in signal intensity.

By the mid-1980s, long distance fiber optic cables had finally reached the feasibility stage.

Crossing the Pond

The first intercontinental fiber optic cable was strung across the floor of the Atlantic Ocean in 1988. The cable—known as TAT-8*—was spearheaded by three companies; AT&T, France Télécom, and British Telecom. The cable was able to carry the equivalent of 40,000 telephone channels, a ten-fold increase over its galvanic predecessor, TAT-7.

Once the kinks of the new cable were worked out, the floodgates were open. During the course of the 1990s, many more cables hit the ocean floor. By the dawn of the new millennium, every populated continent on Earth was connected by fiber optic cables. The physical network of the internet was beginning to take shape.

As today’s video from ESRI shows, the early 2000s saw a boom in undersea cable development, reflecting the uptick in internet usage around globe. In 2001 alone, eight new cables connected North America and Europe.

From 2016-2020, over 100 new cables were laid with an estimated value of $14 billion. Now, even the most remote Polynesian islands have access to high-speed internet thanks to undersea cables.

*TAT-8 does not appear in the video above as it was retired in 2002.

The Shifting Nature of Cable Construction

Even though nearly every corner of the globe is now physically connected, the rate of cable construction is not slowing down.

This is due to the increasing capacity of new cables and our appetite for high-quality video content. New cables are so efficient that the majority of potential capacity along major cable routes will come from cables that are less than five years old.

Traditionally, a consortium of telecom companies or governments would fund cable construction, but tech companies are increasingly funding their own submarine cable networks.

tech company submarine cables

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Amazon, Microsoft and Google own close to 65% market share in cloud data storage, so it’s understandable that they’d want to control the physical means of transporting that data as well.

These three companies now own 63,605 miles of submarine cable. While laying cable is a costly endeavor, it’s necessary to meet surging demand—content providers’ share of data transmission skyrocketed from around 8% to nearly 40% over the past decade.

A Bright Future for Dark Fiber

At the same time, more aging cables will be taken offline. Even though signals are no longer traveling through this network of “dark fiber”, it’s still being put to productive use. It turns out that undersea telecom cables make a very effective seismic network, helping researchers study offshore earthquakes and the geologic structures on the ocean floor.

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The World’s 25 Most Successful Media Franchises, and How They Stay Relevant

This infographic ranks the most successful media franchises of all time, and explores how they innovate to stay relevant.

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The World’s 25 Most Successful Media Franchises, and How They Stay Relevant

Great stories come and go, but there are a certain few that can truly stand the test of time.

Tugging on the heartstrings with nostalgic stories can be a powerful tool. Yet, even the most world-renowned storytellers like Disney face pressure to constantly innovate.

Today’s infographic from TitleMax illustrates the highest-grossing media franchises, and dives into how they generate their revenue and adapt to new mediums in changing times.

The Supreme Storytellers

According to the infographic, the majority of franchise revenue comes from merchandising. Video games, comic books, and Japanese manga are also significant drivers of income.

Rank
FranchiseYear CreatedRevenue (USD)Main Revenue Source
#1Pokémon1996$92BMerchandise
#2Hello Kitty1974$80BMerchandise
#3Winnie the Pooh1924$75BMerchandise
#4Mickey Mouse1928$70BMerchandise
#5Star Wars1977$66BMerchandise
#6Anpanman1973$60BMerchandise
#7Disney Princesses2000$45BMerchandise
#8Mario1981$36BVideo Games
#9Jump Comics1968$34BComics and Manga
#10Harry Potter1997$31BBox Office
#11Marvel Cinematic Universe2008$29BBox Office
#12Spiderman1962$27BMerchandise
#13Gudam1979$26BMerchandise
#14Batman1939$26BMerchandise
#15Dragonball1984$24BComic and Manga
#16Barbie1959$24BMerchandise
#17Fist of The North Star1983$22BVideo Games
#18Cars2006$22BMerchandise
#19Toy Story1995$20BMerchandise
#20One Piece1997$20BComics and Manga
#21Lord of The Rings1937$20BBook Sales
#22James Bond1953$20BBox Office
#23Yu-Gi-Oh1996$20BTrading Cards
#24Peanuts1950$17BMerchandise
#25Transformers1984$17BMerchandise

Perhaps surprisingly, Marvel is not included in the top 10. Despite nearly $30 billion revenue and a long history rooted in comic books, the entertainment behemoth still has much ground to cover as the newest franchise in the ranking.

Reinventing a Classic

While the list proves that success builds over time, these classics need to constantly reinvent themselves as their audiences become reliant on new technologies and demand more immersive experiences.

Pokémon

As the highest grossing media franchise earning roughly $4 billion a year, Pokémon’s strength lies in it ability to adapt to new technology.

The Japanese phenomenon has continued to reposition itself since it first introduced Pokémon cards in 1996. These days, the franchise is perhaps best known for bringing augmented reality to the masses with Pokémon Go—an app that attracted 50 million users in just 19 days.

Hello Kitty

Yet another Japanese brand tops the list of media franchises. With 50,000 product lines available in over 130 countries and cumulative revenue of $80 billion, Hello Kitty is famous for harnessing the power of cute.

The fictional character has evolved into a globally recognized symbol as a result of big name partnerships and licensing deals with the likes of Puma, Asos and Herschel—and is etched onto almost every type of accessory thinkable.

More recently, the brand announced its foray into video games, and will collaborate with the global esports organization FNATIC on content and merchandise.

Winnie the Pooh

The chronicles of Winnie the Pooh have transcended time by providing a connection to the innate wonder of childhood.

Originally created following World War I, the newest movie rendition “Christopher Robin” became the highest-grossing film in the franchise, grossing $197 million worldwide.

Mickey Mouse

With 97% brand name recognition, Mickey Mouse is officially more recognizable than Santa Claus. Similarly to Winnie the Pooh, Disney introduced Mickey Mouse as a symbol of hope following the World War.

Over 90 years later, global brands such as L’oreal, Beats, Uniqlo and more recently, Gucci are paying homage. In 2019, the luxury fashion brand licensed the Mickey Mouse image for a 3D printed bag worth $4,500, making it even more of a ubiquitous symbol of pop culture.

Star Wars

Another Disney favorite, Star Wars holds the title of most successful movie franchise, with cumulative revenues of $65 billion.

The franchise successfully appeals to a multi-generational audience by mixing old characters with new storylines, such as ‘The Mandalorian’, broadcasting on the new streaming service Disney+—hailed as one of the more exciting moves to come from the saga.

Making Magic

Disney owns three out of the top five highest grossing franchises, so it comes as no surprise that the media conglomerate is investing heavily in digital innovation to provide a more immersive customer experience.

In fact, every franchise in the ranking relies on multiple touchpoints and revenue streams to create a more interactive and emotional experience for their audience.

By harnessing a compelling combination of both imagination and technology, Disney and other top global franchises can continue to lead in the business of making magic.

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