The Best-Selling Video Game Consoles of All Time

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Ranked: The Best-Selling Video Game Consoles of All Time

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Diagram showing the best-selling video games of all time

Ranked: The Best-Selling Video Game Consoles of All Time

In 1972, the first-ever commercially available home video game console hit the market—the Magnavox Odyssey. Players of the Odyssey had a choice between two built-in games that were stored directly in the device, and would use a joystick and dials as a controller.

Video game consoles have come a long way since then, and the console market has grown into a multi-billion dollar industry that’s expected to reach $72.67 billion in value by the end of 2022.

This graphic by Enrique Mendoza uses data from VGChartz to show the market leaders in the industry, by highlighting the top-selling video consoles of all time, as of May 8, 2022.

Nine Generations of Video Game Consoles

Before diving into the top-selling consoles, it’s worth taking a step back to touch on the evolution of home consoles to show how they’ve changed over the years.

We dug into the literature on the history of video game consoles, and found that most articles and blog posts on the topic cite nine different generations of devices.

Here’s a breakdown of each generation, and some of their most noteworthy systems:

1972: Gen One, Where it Began

Consoles in the first generation had pre-built games that were stored directly on the device. They include the Magnavox Odyssey and Atari’s Pong.

1976: Gen Two Emerges

In this generation, games were sold separately, rather than programmed into the device. Consoles of this gen include the Fairchild Channel F and the Atari 2600.

1983: Gen Three, the “8-bit Generation”

This era’s consoles typically had 8-bit processes which allowed for more advanced graphics for the time. A few notable consoles during this gen were ​​the Sega SG-1000 and the Nintendo Famicom, released outside Japan as the Nintendo Entertainment System (NES).

1987: Gen Four Elevates Handheld Gaming

Home consoles were released with 16-bit systems, meaning that audio and graphics improved even more in this era. But an arguably bigger moment for this gen was the emergence of the Nintendo Game Boy.

1993: The 3D Start of Gen Five

This generation saw the move away from pixels and towards 3D polygons. Some consoles like the Sony PlayStation started using CD-ROMs instead of cartridges, which stored more data at a cheaper cost and changed the industry.

1998: Gen Six and the Internet

At the start of this generation, the three major players in the console space were Sony, Sega, and Nintendo. By the end, Sega would be replaced with Microsoft as it launched the Xbox and helped popularize online console gaming.

2005: HD Graphics and Motion Controls of Gen Seven

On one side of the market, Microsoft and Sony were competing with high-definition graphics, faster processers, and different forms (Blu-rays or DVDs). But Nintendo’s motion-sensing Nintendo Wii arguably defined this generation, and the handheld Nintendo DS swept the market as well.

2012: Gen Eight’s Modern Consoles

Consoles of this era started having increased connectivity and processing power, with full HD an expectation. It was also an extremely long generation, starting with Nintendo’s unsuccessful Wii U and ending with the ultra-successful Nintendo Switch, widely considered the first hybrid console with three different ways to play: TV mode, handheld mode, or tabletop mode.

2020: Gen Nine and Beyond

So far, this generation has brought upgraded graphics (up to 8K resolution), larger games, and game-streaming capabilities. Devices in this gen include the Xbox Series X/S and PlayStation 5, which both use solid state drives to increase speed and performance, while Nintendo has yet to introduce a 9th generation device.

The Best-Selling Game Consoles

The best-selling video game console of all time is Sony’s PlayStation 2 (PS2). More than 157 million systems have been sold around the world since its launch in March 2000.

RankConsoleManufacturerGlobal lifetime sales (millions)
1PlayStation 2 (PS2)Sony157.68
2Nintendo DS (DS)Nintendo154.90
3Game Boy (GB)Nintendo118.69
4PlayStation 4 (PS4)Sony116.97
5Nintendo Switch (NS)Nintendo107.21
6PlayStation (PS)Sony102.50
7Nintendo Wii (Wii)Nintendo101.64
8PlayStation 3 (PS3)Sony87.41
9Xbox 360 (X360)Microsoft85.8
10Game Boy Advance (GBA)Nintendo81.51
11PlayStation Portable (PSP)Sony81.09
12Nintendo 3DS (3DS)Nintendo75.95
13Nintendo Entertainment System (NES)Nintendo61.91
14Xbox One (XOne)Microsoft50.57
15Super Nintendo Entertainment System (SNES)Nintendo49.10
16Nintendo 64 (N64)Nintendo32.93
17Sega Genesis (GEN)Sega29.54
18Atari 2600 (2600)Atari27.64
19Xbox (XB)Microsoft24.65
20GameCube (GC)Nintendo21.74
21PlayStation 5 (PS5)Sony19.32
22PlayStation Vita (PSV)Sony16.21
23Xbox Series X/S (XS)Microsoft14.32
24Nintendo Wii U (WiiU)Nintendo13.97
25GameGear (GG)Sega10.62
26Sega Saturn (SAT)Sega8.82
27Dreamcast (DC)Sega8.20
28Atari 7800 (7800)Atari4.30

Despite the fact the PS2’s been discontinued since 2013, no other gaming console has managed to top it—in fact, the next closest actively-sold consoles, the PS4 and Nintendo Switch, are each more than 40 million units behind.

One major factor for the PS2’s success was its built-in DVD player. At the time, DVD players were very expensive, and in many places a PS2 was a cheaper and effective alternative. It was also one of the first devices to be “backward compatible,” meaning users could play most of their PS1 games on the PS2. This meant players didn’t have to buy a whole new library of games when they made the switch to a PS2, and Sony could tap into its existing customer base.

But while Sony’s PS2 is the top-selling console on the list, Nintendo has more top-selling consoles on the list—almost half of the consoles on the list are manufactured by Nintendo (11), while only seven are made by Sony.

What Will it Take to Out-Sell the PS2?

As the PS4 has started taking a backseat to the PS5 in sales and promotion, the current most-likely contender for the best-selling console crown is the Nintendo Switch. Early in 2022, it was the fastest console to sell 100 million units.

With lots of hype around the possibilities of AR and VR, it’ll be interesting to see what new features come with the next generation of gaming consoles.

Will future devices ever beat the PS2’s record-breaking sales? Time will tell. But for now, the 22-year-old console continues to hold its well-earned spot at the top.

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This article was published as a part of Visual Capitalist's Creator Program, which features data-driven visuals from some of our favorite Creators around the world.

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AI

Charted: Countries Accumulating the Most AI Patents

Uncover which countries hold the most AI patents—and why the quality and impact of patents matter more than quantity.

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Charted: Countries Accumulating the Most AI Patents

This was originally posted on our Voronoi app. Download the app for free on iOS or Android and discover incredible data-driven charts from a variety of trusted sources.

Key Takeaways

  • According to the 2025 AI Index Report, China has accumulated 70% of global AI patents
  • Evidence suggests that the majority of China’s AI patents are only applied for and protected within China

Artificial intelligence (AI) has the potential to reshape industries globally, but which nations are leading its innovation?

One way to measure leadership is through patent filings, which legally protect novel ideas or inventions. In the case of AI, securing a patent typically involves demonstrating unique methodologies, machine learning algorithms, or applications capable of significantly advancing existing technologies.

This visualization is part of Visual Capitalist’s AI Week, sponsored by Terzo, and uses data from the 2025 AI Index Report to see which countries & regions have accumulated the most AI patents.

Data & Discussion

The data we used to create this graphic is listed below. Note that 2023 is the most recent year for which data was accessible. All figures were sourced from patent-level bibliographic records in PATSTAT Global, provided by the European Patent Office (EPO).

YearChinaU.S.Rest of AsiaEuropeRest of World
201013.4%40.0%37.2%8.6%0.8%
201118.8%32.4%40.1%7.9%0.7%
201221.2%34.6%35.9%7.8%0.5%
201320.4%38.1%34.8%5.9%0.8%
201418.1%42.1%32.7%6.4%0.7%
201525.8%42.8%24.4%6.4%0.6%
201631.3%39.2%22.5%6.3%0.8%
201736.9%34.5%21.3%6.6%0.8%
201843.8%28.7%20.8%6.1%0.6%
201942.9%31.2%20.0%5.4%0.5%
202050.2%26.5%18.8%4.1%0.4%
202157.9%21.0%17.3%3.5%0.4%
202264.9%17.5%14.3%3.0%0.3%
202369.7%14.2%13.1%2.8%0.3%

Rethinking China’s Lead in AI Patents

While China has filed more generative AI patents than any other country—over 38,000 between 2014 and 2023—experts caution that this volume may not equate to technological dominance.

For starters, a significant portion of its patents are filed only within China, with just 7.3% submitted internationally.

The quality of these patents is also under scrutiny, based on the patent grant ratio which is the ratio of patents granted against the number of applications.

China’s general patent grant ratio is 55% as of 2023, which trails that of other major economies like Japan (70%) and Canada (77%). Numbers released by the Ministry of Industry and Information of China in April 2024 suggest that the grant ratio of China’s AI patents is even lower, at 32%.

Quantifying U.S. Leadership

While falling behind China in terms of patents, the U.S. is undoubtedly leading the direction of global AI development.

In 2024, U.S. organizations produced 40 “notable AI models” compared to China’s 15. The AI Index Report defines notable AI models as those that make meaningful technological advancements.

According to WIPO’s Patent Landscape Report, American patents and publications also receive significantly more global citations, highlighting their outsized impact.

For example, OpenAI has published just 48 articles (ranked 325th), but its publications have received 11,816 citations (ranked 13th).

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