Misc
Charts: How Americans Differ by Age
From the day of birth, most Americans are told by society that their life should follow a certain trajectory: go to school, get a higher education, get married, start a career, and retire as soon as they are gray and old.
For many people, their life story plays out exactly like this – but people actually do it at very different speeds, or people end up hitting these milestones in different orders. Meanwhile, some Americans deviate from the typical path altogether, forging their own unique stories.
Charting Life Events
Interestingly, all of these landmark life events can be viewed through the lens of demographics, and today’s charts from Overflow Data help to tell this tale. In the below charts, we’ll look at education, employment, and marital status all visualized based on a spectrum of age.
The end result? You’ll see when people hit certain landmarks such as graduating from college, getting married, or getting a job. You’ll also see an alternate perspective as well, such as the points in time where millions of people are outside of the workforce, or when divorce rates spike.
Getting an Education
The below chart shows the American population by age, sorted by the level of education attained.
Getting a Job
Next, here is the U.S. population by age, sorted by status in the labor force.
Getting Married
The below chart shows the American population by age, sorted by marital status.
Even though each person charts their own unique course in life, it is interesting to look at the data in aggregate as well.
From these three charts we can see when most major life events occur, and they help to paint an even bigger picture of the lives of the 323 million people in the U.S. population.
Technology
Charting Grand Theft Auto: GTA’s Budget and Revenues
Dive into the GTA budget through the years, with GTA VI set to be the most expensive video game of all time.

Charting Grand Theft Auto: GTA’s Budget and Revenues
Over 10 years since the launch of Grand Theft Auto V (GTA V), the second most-sold video game in history, Rockstar Games has announced its sequel GTA VI will be “coming 2025.”
As the anticipation only grows for this next big entry in the franchise, we take a look at the GTA budget through the years. How much have the last two games cost to make, how much have they earned, and how do they compare with the latest entry?
Data for this visualization comes from Statista, TweakTown, and Twitch Metrics.
How Much Has GTA VI Cost to Make?
The GTA franchise has grown enormously in scale from humble beginnings as a top-down, 2D video game in 1997. Fifteen installments later, the upcoming release, GTA VI, is estimated to be the most expensive video game to be made yet.
Here’s a look at how much GTA VI and the last two major releases cost, and how much revenue they’ve earned as of August 2023.
Year | Title | Production Costs ($) | Revenue ($) | Copies Sold |
---|---|---|---|---|
2025 (est.) | GTA VI | $2B (rumored) | N/A | N/A |
2013 | GTA V | $265M | $7.7B | 185M |
2008 | GTA IV | $100M | $2B | 25M |
In 2008, GTA IV cost around $100 million—already a budget that rivalled big Hollywood releases. However with 25 million copies sold, the game earned nearly $2 billion—a five-fold return on its production cost.
Five years later, GTA V (2013) cost more than $200 million to make—twice GTA IV’s budget. A decade after its release, GTA V has generated close to $8 billion, with hundreds of millions in annual revenue from subscriptions and in-game purchases—a model that its successor is sure to follow.
In fact, subscription fees and in-game purchases represented 78% of Take-Two Interactive’s (parent of GTA developer Rockstar Games) revenues in 2023.
Analysts estimate the to-be-released GTA VI’s costs at $2 billion, including marketing and other expenses. A massive open-world (set in the Miami-inspired “Vice City”), cutting edge graphics, and a reportedly brand-new game engine are all reasons for the game’s outsized budget.
For comparison, the current most expensive games to have been made include Red Dead Redemption 2 (also by Rockstar) and Star Citizen, both reportedly with a $500 million budget.
Meanwhile, Take-Two Interactive shares are up more than 50% for the year.
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