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3D Printing is Finally Changing the Manufacturing Landscape

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3D Printing is Finally Changing the Manufacturing Landscape

3D Printing is Finally Changing the Manufacturing Landscape

The right software can change industries quickly.

For fast-moving companies like Airbnb, Stripe, Uber, Facebook, or Slack, the piping – such as the internet and smartphones – is already well-established, allowing these startups to scale at unprecedented speeds.

For 3D printing and other such “hard” technologies? Things end up being a lot more complicated.

A Long Time Coming

The rise of 3D printing reached peak hype years ago – and as far back as 2014, we were illustrating how 3D printing could ultimately shape the future of business. However, since those days, the technology has arguably fallen into the dreaded “trough of disillusionment” category on the famous Gartner Hype Cycle.

The harsh reality is that it’s just really hard to move things like 3D printing forward at the same type of speed as software. For the technology to scale at a commercial level, products would need to be flawless and intuitive from the get-go (they weren’t), and all engineering, technological, and design problems would need to be solved at lightning-quick speeds. Instead, it takes huge amounts of research, investment, patience, and iterations to get to the next level.

Today’s infographic comes to us from Raconteur, and it highlights a most recent snapshot of the 3D printing industry. Importantly, it shows that the technology is still chugging along in a way that is changing how things are made – just at a less hype-worthy pace.

Building From Ground Up

3D printing has now permeated practically every industry in at least some capacity, being used in a wide range of sectors from consumer goods to pharmaceuticals.

According to a report by EY, the potential for additive manufacturing is highest in the automotive and aerospace industries. For example, it’s expected that about half (49%) of automotive companies will use 3D printing to directly manufacture car parts in order to achieve operational efficiencies. These companies believe that 3D printing will help them address challenges such as demand for increased customization, continued improvement, and lightweight components.

As a result of increased demand and more familiarity with the technology, Gartner said shipments of 3D printers increased 108% between 2015 and 2016, resulting in 456,000 units shipped globally. More importantly, by 2020 this number will be at 6.7 million units, which would represent phenomenal growth for the technology.

As of today, most companies are still using 3D printers for accelerating product development, such as prototyping (34% of applications) and for proof of concept (23%). However, as 3D printing gets more use in additional areas – such as mass customization and collaboration on products – it’s possible the ship will really begin to sail, even if it was slightly delayed in getting out of the gate.

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Cities

Mapped: The World’s Top 10 Cities in 2035

Cities are heavy hitters in the global economy. Where will the top 10 cities be in 2035—based on GDP, population, and annual growth?

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Mapped: Where Will The Top 10 Cities Be in 2035?

Cities are the engines of the modern economy. Over half of the world now lives in urban areas, and urbanization continues to shape the trajectory of global growth in unprecedented ways.

However, the most important cities of today may be quite different than those leading the charge in the future. This week’s chart looks forward to 2035, using a report by Oxford Economics to forecast the top 10 cities by measures of economic size, population, and GDP growth rate.

Each map is categorized by one of these metrics—and depending on which one you look at, the leaders vary greatly.

Top 10 Cities by Projected GDP

The top 10 cities by gross domestic product (GDP) in 2035 will be fairly widespread. Three cities are expected to be in the U.S.—New York, Los Angeles, and Chicago. The Big Apple’s forecasted $2.5 trillion GDP likely stems from its strong banking and finance sectors.

RankCityCountry2035 GDP
#1New York🇺🇸 United States$2.5T
#2Tokyo🇯🇵 Japan$1.9T
#3Los Angeles🇺🇸 United States$1.5T
#4London🇬🇧 United Kingdom$1.3T
#5Shanghai🇨🇳 China$1.3T
#6Beijing🇨🇳 China$1.1T
#7Paris🇫🇷 France$1.1T
#8Chicago🇺🇸 United States$1.0T
#9Guangzhou🇨🇳 China$0.9T
#10Shenzhen🇨🇳 China$0.9T

Four cities will be found in China, while London, Paris, and Tokyo are set to round out the last three. Interestingly, Tokyo is the #1 city today, with an estimated $1.6 trillion GDP in 2019.

Altogether, these top 10 cities will contribute an impressive $13.5 trillion in GDP by 2035. Clusters of such metropolitan areas are typically considered megaregions—which account for a large share of global economic activity.

Top 10 Cities by Future Population

Next, it’s clear that top cities by population will follow a distinct global distribution. By 2035, the most highly-populated cities will shift towards the East, with seven cities located in Asia.

RankCityCountry2035 Population
#1Jakarta🇮🇩 Indonesia38 million
#2Tokyo🇯🇵 Japan37.8 million
#3Chongqing🇨🇳 China32.2 million
#4Dhaka🇧🇩 Bangladesh31.2 million
#5Shanghai🇨🇳 China25.3 million
#6Karachi🇵🇰 Pakistan24.8 million
#7Kinshasa🇨🇩 DR Congo24.7 million
#8Lagos🇳🇬 Nigeria24.2 million
#9Mexico City🇲🇽 Mexico23.5 million
#10Mumbai🇮🇳 India23.1 million

While Jakarta’s 38 million-strong population is expected to emerge in first place, the city may not retain its status as Indonesia’s capital for much longer. Rising sea levels and poor water infrastructure management mean that Jakarta is rapidly sinking—and the government now plans to pivot the capital to Borneo island.

On the African continent, Kinshasa and Lagos are already among the world’s largest megacities (home to over 10 million people), and will hold top spots by the turn of the century.

Population and demographics can be major assets to a country’s growth. For example, India’s burgeoning working-age demographics will present a unique advantage—and the country is projected to contain several of the fastest growing cities in the coming years.

Top 10 Cities By Estimated Annual GDP Growth

When comparing cities based on their pace of economic growth, there are some clear standouts. Average annual GDP growth across cities is 2.6%, but the top 10 surpass this by a fair amount.

The kicker? All of 2035’s major players will be found in Asia: four of the fastest-growing cities will be in mainland China, another four in India, and the last two in Southeast Asia.

RankCityCountryAnnual Growth
#1Bengaluru🇮🇳 India8.5%
#2Dhaka🇧🇩 Bangladesh7.6%
#3Mumbai🇮🇳 India6.6%
#4Delhi🇮🇳 India6.5%
#5Shenzhen🇨🇳 China5.3%
#6Jakarta🇮🇩 Indonesia5.2%
#7Manila🇵🇭 Philippines5.2%
#8Tianjin🇨🇳 China5.1%
#9Shanghai🇨🇳 China5.0%
#10Chongqing🇨🇳 China4.9%

At #1 by 2035 is Bangalore with an expected 8.5% annual growth forecast—its high-quality talent pool makes the city a breeding ground for tech startups. Jakarta makes another appearance, with its projected 5.2% growth at double the city average.

Shanghai finds its way onto all three lists. The commercial capital hosts the world’s busiest port, and one of China’s two major stock exchanges. These sectors could help boost Shanghai’s annual GDP growth to 5% in 2035.

Looking to the Future

Of course, any number of variables could impact these 2035 projections, from financial recessions and political uncertainty, to rapid urbanization and technological advances.

But one thing’s certain—in the coming decades, cities are where many of these factors will converge and play out.

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Visualized: The Esports Journey to Mainstream

This infographic plots the journey of esports, from underground niche to a billion-dollar mainstream phenomenon—and it shows no signs of slowing down.

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Visualized: The Esports Journey to Mainstream

Although esports might seem like a relatively new phenomenon, its origins can be traced all the way back to the 1970s.

It was only in the past decade however, that a wave of technological innovation transformed the entire industry from an underground niche into a billion-dollar mainstream phenomenon.

Today, the nascent esports industry competes with some of the biggest sports leagues in the U.S., while global tech giants hastily invest billions of dollars to make their mark in what many consider to be the future of sports and entertainment.

How did it evolve into the industry we know today—and more importantly, will it maintain its furious pace of growth?

The History of Esports

Electronic sports (or esports), are organized, multiplayer video game competitions commonly played by professional gamers. Since its inception, the industry has continued to exceed expectations and reach new milestones every decade.

Note: The timeline of events are an abridged version of major achievements in the industry.

1970s: The Birth of Esports

The earliest known video game competition—the Intergalactic Spacewar Olympics—took place in 1972 at Stanford University. The winner of the event received an annual subscription to Rolling Stone magazine.

While it was a modest first prize for the industry, it would set a foundation for future prize pools in the millions of dollars.

1980s: More Gaming Options

The 1980s ushered in better consoles for esports. The Nintendo Entertainment System (NES) took graphics, controls, gameplay, and video game accessibility to the next level.

Five years later, the Sega Genesis console was released in the U.S. and Japan to compete with Nintendo—which held a 95% market monopoly at the time.

1990s: The First Tournaments

Nintendo increased its commitment to esports by hosting the Nintendo World Championships. After touring 30 cities in the U.S., the finals challenged players to games like Super Mario Bros. and Tetris, with a 40-inch TV awarded to the winner.

Developers and gaming entrepreneurs created a flurry of leagues, including QuakeCon in 1996, followed by both the Cyberathlete Professional League (CPL) and the Professional Gamers League (PGL) in 1997.

In just a few years, these competitions helped esports gain significant traction.

2000s: The Explosion of Esports

Esports fully burst into the mainstream with Amazon’s acquisition of Twitch for $970 million in 2014. The live video game streaming site gave esports a platform to reach previously unthinkable heights, with popular games like League of Legends (LoL) and Defense of the Ancients 2 (Dota) receiving millions of views.

In 2019, Google followed suit with its Stadia streaming service. The cloud-based video game platform aims to eliminate the need for hardware, allowing Google to aggressively compete in the esports space.

A Snapshot of Esports Today

The increasing involvement of developers and global tech giants has not only increased the audience size of esports—it has also led to bigger prize pools, and larger scale competitions across the world.

  • Demographics: 50% of esports viewership now comes from Asia.
  • Engagement: 6 billion hours were dedicated to watching esports in 2018, and will continue to grow to 9 billion by 2021.
  • Buy-in: The price of one of the 12 Overwatch League teams for sale in 2017 was $20 million.
  • Incentives: The Fortnite competition prize pool for the 2018 season was $100 million—equal to the entire esports prize pool in 2017.

It’s clear that esports continues to attract rapidly growing audiences at an unprecedented rate. However, there are still significant barriers inhibiting the industry from reaching its full potential.

The Future of esports

In order to maintain its furious pace of growth, the esports industry must first address five key challenges:

  • Diversity of game genres: The industry will need to produce more game genres in order to appeal to a wider audience outside of its current player base.
  • Geographic expansion of leagues: esports will need to expand to national, regional, and global levels if it wants to tap into bigger advertising budgets. However, while esports gains attention from global media, local events are more difficult to organize.
  • Regulation of competitions: With multimillion-dollar prize pools at stake, new rules and regulations are needed to combat cheating and match fixing.
  • Ownership of media rights: Content rights have not been a focus for publishers, as fan-generated content has served as free advertising for their games.
  • Media alignment: Traditional media brands are still reluctant to associate themselves with esports, as prejudices against competitive gaming still exist. For example, gaming culture is viewed as a harmful distraction, rather than a legitimate sport.

In less than 50 years, esports has evolved into a dominant form of entertainment today, eclipsing film and music industries by a wide margin. With an increasingly mainstream audience, the industry’s popularity and profitability shows no signs of slowing down—despite the challenges it faces.

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