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3D Printing is Finally Changing the Manufacturing Landscape

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3D Printing is Finally Changing the Manufacturing Landscape

3D Printing is Finally Changing the Manufacturing Landscape

The right software can change industries quickly.

For fast-moving companies like Airbnb, Stripe, Uber, Facebook, or Slack, the piping – such as the internet and smartphones – is already well-established, allowing these startups to scale at unprecedented speeds.

For 3D printing and other such “hard” technologies? Things end up being a lot more complicated.

A Long Time Coming

The rise of 3D printing reached peak hype years ago – and as far back as 2014, we were illustrating how 3D printing could ultimately shape the future of business. However, since those days, the technology has arguably fallen into the dreaded “trough of disillusionment” category on the famous Gartner Hype Cycle.

The harsh reality is that it’s just really hard to move things like 3D printing forward at the same type of speed as software. For the technology to scale at a commercial level, products would need to be flawless and intuitive from the get-go (they weren’t), and all engineering, technological, and design problems would need to be solved at lightning-quick speeds. Instead, it takes huge amounts of research, investment, patience, and iterations to get to the next level.

Today’s infographic comes to us from Raconteur, and it highlights a most recent snapshot of the 3D printing industry. Importantly, it shows that the technology is still chugging along in a way that is changing how things are made – just at a less hype-worthy pace.

Building From Ground Up

3D printing has now permeated practically every industry in at least some capacity, being used in a wide range of sectors from consumer goods to pharmaceuticals.

According to a report by EY, the potential for additive manufacturing is highest in the automotive and aerospace industries. For example, it’s expected that about half (49%) of automotive companies will use 3D printing to directly manufacture car parts in order to achieve operational efficiencies. These companies believe that 3D printing will help them address challenges such as demand for increased customization, continued improvement, and lightweight components.

As a result of increased demand and more familiarity with the technology, Gartner said shipments of 3D printers increased 108% between 2015 and 2016, resulting in 456,000 units shipped globally. More importantly, by 2020 this number will be at 6.7 million units, which would represent phenomenal growth for the technology.

As of today, most companies are still using 3D printers for accelerating product development, such as prototyping (34% of applications) and for proof of concept (23%). However, as 3D printing gets more use in additional areas – such as mass customization and collaboration on products – it’s possible the ship will really begin to sail, even if it was slightly delayed in getting out of the gate.

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Charting Grand Theft Auto: GTA’s Budget and Revenues

Dive into the GTA budget through the years, with GTA VI set to be the most expensive video game of all time.

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A cropped chart comparing the GTA budget and revenue across three game titles.

Charting Grand Theft Auto: GTA’s Budget and Revenues

Over 10 years since the launch of Grand Theft Auto V (GTA V), the second most-sold video game in history, Rockstar Games has announced its sequel GTA VI will be “coming 2025.”

As the anticipation only grows for this next big entry in the franchise, we take a look at the GTA budget through the years. How much have the last two games cost to make, how much have they earned, and how do they compare with the latest entry?

Data for this visualization comes from Statista, TweakTown, and Twitch Metrics.

How Much Has GTA VI Cost to Make?

The GTA franchise has grown enormously in scale from humble beginnings as a top-down, 2D video game in 1997. Fifteen installments later, the upcoming release, GTA VI, is estimated to be the most expensive video game to be made yet.

Here’s a look at how much GTA VI and the last two major releases cost, and how much revenue they’ve earned as of August 2023.

YearTitleProduction Costs ($)Revenue ($)Copies Sold
2025 (est.)GTA VI$2B (rumored)N/AN/A
2013GTA V $265M$7.7B185M
2008GTA IV$100M$2B25M

In 2008, GTA IV cost around $100 million—already a budget that rivalled big Hollywood releases. However with 25 million copies sold, the game earned nearly $2 billion—a five-fold return on its production cost.

Five years later, GTA V (2013) cost more than $200 million to make—twice GTA IV’s budget. A decade after its release, GTA V has generated close to $8 billion, with hundreds of millions in annual revenue from subscriptions and in-game purchases—a model that its successor is sure to follow.

In fact, subscription fees and in-game purchases represented 78% of Take-Two Interactive’s (parent of GTA developer Rockstar Games) revenues in 2023.

Analysts estimate the to-be-released GTA VI’s costs at $2 billion, including marketing and other expenses. A massive open-world (set in the Miami-inspired “Vice City”), cutting edge graphics, and a reportedly brand-new game engine are all reasons for the game’s outsized budget.

For comparison, the current most expensive games to have been made include Red Dead Redemption 2 (also by Rockstar) and Star Citizen, both reportedly with a $500 million budget.

Meanwhile, Take-Two Interactive shares are up more than 50% for the year.

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